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12.13.2004 at 08:27AM PST, ID: 21240523
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6.6

Colliding balls and reflection angles

Asked by vroksjab in Physics & Artificial Intelligence in Game Programming

Tags:

Hi!

I'm writing a game(c#) based on the old one called "Jezzball". My problem is the ball physics.

I have a class for the balls

class Ball
{
      Point pos;
      Vector speed;
      int diameter;
      . . .
      static public void Collide(Ball a, Ball b)
      {
            //How do I calculate the new angles and velocities
      }
}

struct Vector
{
      float x,y;
      . . .
      public static double DotProduct( Vector v1, Vector v2)
      {
            return v1.x*v2.x + v1.y*v2.y;
      }
}

I know when the balls collide and then the static Collide-method is called passing the two colliding balls as parameters.
So how do i calculate the ball-reflection angles. I've read something about the Dot(or was i Cross) product but I don't know more about it than the methoid above . . .

I havn't read anything about vectors in school yet so please explain the calculations.Start Free Trial
 
 
[+][-]12.13.2004 at 05:28PM PST, ID: 12815480

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[+][-]12.14.2004 at 04:39AM PST, ID: 12818555

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[+][-]12.14.2004 at 09:47AM PST, ID: 12821871

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[+][-]12.15.2004 at 03:56AM PST, ID: 12828856

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About this solution

Zone: Physics & Artificial Intelligence in Game Programming
Tags: physics
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Solution Provided By: nielsboldt
Participating Experts: 4
Solution Grade: B
 
 
[+][-]03.15.2005 at 05:41PM PST, ID: 13550693

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