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08.23.2005 at 10:04AM PDT, ID: 21537085
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6.4

How to convert viewport window to window coordinates?

Asked by utsav1234 in OpenGL Graphics & Game Programming

Tags: , , , ,

Hi,

I need to use gluunproject to convert 2D screen coordinates to 3D world coordinates in openGL.

If I need to convert the points of the viewport window itself, how would I do that?

So, my viewport has (0,0) in the bottom left and (120, 50) in the top right.

The gluunproject function takes window coordinates (winX, winY, winZ).

for each of the two end coordiates of the viewport,

Is winX1 = 0, winY1= 0? Then what is winZ1?
also is winX2 = 120 and winY2 = 50? Again what is winZ2?

Please clarify my thinking here. Thanks!Start Free Trial
[+][-]08.27.2005 at 04:25AM PDT, ID: 14767518

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[+][-]09.19.2005 at 10:21PM PDT, ID: 14917666

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About this solution

Zone: OpenGL Graphics & Game Programming
Tags: opengl, coordinates, window, convert, viewport
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Solution Provided By: dbkruger
Participating Experts: 1
Solution Grade: A
 
 
[+][-]09.19.2005 at 10:23PM PDT, ID: 14917674

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