I'm trying to learn OpneGl - Glut. Even if I roll over Minimize button of the window the scene will be redisplayed. Where is the problem? thx
Hello Experts,
I was asked to map an image to an uneven shaped/uneven surface object, say a human heart.
How should i do that?
Thanks a lot.
Alison
How to confirm that OpenGL installation on Linux Redhat is correct and everything is working fine related to OpenGL
below is a simple program that will compile on VS.
A robot will be shown and if you right click and select a component (say upper arm), it will rotate.
However I want to change the prog...
Hi there
What settings do I need for OpenGL ino rder to make the 3d objects i have drawn display in an isometric style projection?#
Thanks
In OpenGL, I'm working on a "picture cube" program that allows me to upload 6 images on a 3D cube. With a previous version, I utilized XYZ axes to rotate the cube. Now, I've started replac...
Hi all,
i'm starting with opengl, i would like to draw a 3d cilinder or cube, has anyone a good example about how this is done??
a good resource/starting page would be ok also ,
tha...
Hi ; please i use csgl library to build OpenGL application using C# ; since my OpenGL viewer is applied to a Form so is there is a way Get Full Screen Mode rather than this window mode ? thanks
I'm taking a class on OpenGL that uses C/C++ for the initials programs.
When creating and compiling a provided sample file (projection.c), the program compiles ok but it doesn't build -- se...
I am writing a basic openGL application which at the moment simply draws a cube. I have an image stored in memory as an array of pixel values. is it possible to draw this image into my window?...
When running my C++ program I get the following error:
Unhandled exception at ... (glut32.dll). Access violation reading location ... (where ... are mem addresses).
Everything works until ...
Hello, I am working on a class to do some 3D rendering in OpenGL and am creating my window using GLUT in a class. Here is my class definition:
class Graphics3D
{
private:
_Node_<Cele...
Dear experts in experts-exchange,
I am now try to doing an "marching cubes" program using Visual C++ 6.0 and OpenGL. To my dismay, there are several codes / algorithm on the internet that i...
Hello,
I'm quite new to OpenGL, but I'd like to know how I would export the current OpenGL scene to a file that is a readable format for 3D Studio Max...
I'm trying to implement a 2D scaling filter into my app (C++, Win32, OGL), similar to the ones used in console emulation for low res graphics.. and I'm having trouble. I call glReadPixels, pas...
Hi Guys ,
I am actually doing to robot.Whoch has a head,torso waist,hand,forearm and leg.i have successfully written the code to draw everything.Now i need to do some thing like , when the ...
Hi All,
I actually want to create a wall for a room.So i wanted to make the wall the room using a grid.So that i can effiencently use the lighting effects.
So now i know the 4 edges...
I'm using gluDisk to draw some disks. I want these disks to be in the foreground. However, the disks are blocked from view by the rectangles I've drawn. I'm drawing the rectangles using glR...
The standard minimal stack size is 32, but i wonder if there is a way to user-increase this size ? maybe using a specific gl or wgl extension ?
Thankyou in advance,
Alexander
i'll give ...
I have a C++ application with that features an openGL window. I have two code bases for this application: one is in C++.NET, and the other is simply C++ (version 6.0). The code to process a ...
I've recently started studying openGL programming and gotten a simple 2-triangle rendered; when I rotate the triangles, eventually one should start overlapping the other (when the angle of rot...
I need to save OpenGL-drawn images from the screen to a pixel buffer i.e., I need to be able to take screenshots of my OpenGL images. I tried to do this with GetPixel(HDC, x, y) and glReadPi...
Hello, the title is fairly descriptive of the question. Basically I want to share displaylists between glut windows; I was told to use wglShareLists() but that requires HGLRC's, what I want to...
I have a COM component which draws a WorldMap on CView and the point values on the world map ranges from (x1, x2, y1, y2) (-180, 180, -90, 90). The component has the facility to zoom pan etc. ...
Hello experts,
Could someone tell me how to draw ° using OpenGL?
Thanks
Alison