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03.13.2008 at 04:31AM PDT, ID: 23238057
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failed memory allocation for script usage - Call of duty 4 error

Tags: Activition, Call of duty, 1, failed memory allocation for script usage
Hey guys, every time i try to play call of duty 4 single player - Before it goes into the map (fresh install) it crashes and gives me an error "failed memory allocation for script usage" then the COD4 Console comes up and it has this. Sorry if its long ... Would be great if someone can help me out. Thanks :)

And also, when I try to install the 1.4 patch of COD4 half way through it gives me an error saying "error writing to this file "c"\example\iw3sp.exe. verify that you have access to this directory"

Im the only person who uses this pc, so their shouldnt be any admin restrictions.

Code for memory error below

MT_GetSize: max allocation exceeded: failed memory allocation of 251996 bytes for script usage
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----- Initializing Renderer ----
----- Client Initialization Complete -----
Attempting 22 kHz 16 bit [Windows default] sound
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 512 MB of video memory and 704 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Waited 70 msec for asset '$default' of type 'material'.
Waited 6 msec for asset '$additive' of type 'material'.
Waited 2 msec for asset 'depthprepass' of type 'material'.
Waited 2 msec for asset 'shadowcookieblur' of type 'material'.
Waited 56 msec for asset 'shadowcaster' of type 'material'.
Waited 2 msec for asset 'shadowoverlay' of type 'material'.
Waited 2 msec for asset 'stencilshadow' of type 'material'.
Waited 4 msec for asset 'cinematic' of type 'material'.
 
------- sound system initialization -------
------- sound system successfully initialized -------
end $init 1193 ms
--- Common Initialization Complete ---
Waited 2 msec for asset 'video/subtitles.csv' of type 'stringtable'.
Loaded zone 'code_post_gfx'
Waited 99 msec for asset 'ui/menus.txt' of type 'menufile'.
Working directory: C:\Program Files\Activision\Call of Duty 4 - Modern
Warfare
Loaded zone 'ui'
Loaded zone 'common'
openmenuondvar: cannot find dvar ui_sp_unlock
unknown UI script stopRefresh in block:
"open" "main_text" ; "uiScript" "addPlayerProfiles" ; "uiScript"
"openMenuOnDvar" "com_playerProfile" "" "player_profile" ; "uiScript"
"openMenuOnDvarNot" "ui_playerProfileCount" 1 "player_profile" ; "uiScript"
"stopRefresh" ; 
Save Message First Frame Shown: 9728
execing options_graphics.cfg from disk
execing options_graphics.cfg from disk
execing options_graphics.cfg from disk
execing options_graphics_set.cfg from disk
r_mode will be changed upon restarting.
dvar 'ui_r_texturemode' doesn't exist
dvar 'ui_r_texturebits' doesn't exist
Unloaded fastfile common
Unloaded fastfile ui
Unloaded fastfile code_post_gfx
----- Initializing Renderer ----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 512 MB of video memory and 694 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Using previously reported texture memory size of 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Waited 12 msec for asset '$white' of type 'image'.
Waited 37 msec for asset '$default' of type 'material'.
Waited 6 msec for asset '$additive' of type 'material'.
Waited 2 msec for asset 'clear_alpha_stencil' of type 'material'.
Waited 2 msec for asset 'depthprepass' of type 'material'.
Waited 2 msec for asset 'shadowcookieoverlay' of type 'material'.
Waited 56 msec for asset 'shadowcaster' of type 'material'.
Waited 2 msec for asset 'shadowoverlay' of type 'material'.
Waited 2 msec for asset 'stencilshadow' of type 'material'.
Waited 4 msec for asset 'cinematic' of type 'material'.
Loaded zone 'code_post_gfx'
Waited 73 msec for asset 'ui/menus.txt' of type 'menufile'.
openmenuondvar: cannot find dvar ui_sp_unlock
unknown UI script stopRefresh in block:
"open" "main_text" ; "uiScript" "addPlayerProfiles" ; "uiScript" "openMenuOnDvar" "com_playerProfile" "" "player_profile"
; "uiScript" "openMenuOnDvarNot" "ui_playerProfileCount" 1 "player_profile" ; "uiScript" "stopRefresh" ; 
Save Message First Frame Shown: 133572
Loaded zone 'ui'
Loaded zone 'common'
------ Server Initialization ------
Server: cargoship
----- R_Init -----
DirectX reports 512 MB of video memory and 686 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Using previously reported texture memory size of 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Save Message First Frame Shown: 147173
Unloaded fastfile ui
Loading fastfile cargoship
Waited 2397 msec for asset 'maps/cargoship.d3dbsp' of type 'col_map_sp'.
Save game build number: 525 nightly Wed Oct 03 2007 06:03:10PM
Waited 119 msec for asset 'usp' of type 'weapon'.
Waited 1010 msec for asset 'rpg' of type 'weapon'.
Waited 71 msec for asset 'facemask' of type 'weapon'.
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
  Domain is any number from 0.001 to 1000
-----------------------------------
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
  Domain is any number from 0.001 to 1000
CL_InitCGame:  3.86 seconds
Com_TouchMemory: 0 msec. Using sum: 1451464360
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
No channels added or hidden
=== G_LoadGame ===
********************************
0 subtree has 0 * 1 = 0 free buckets
1 subtree has 0 * 2 = 0 free buckets
2 subtree has 1 * 4 = 4 free buckets
3 subtree has 0 * 8 = 0 free buckets
4 subtree has 220 * 16 = 3520 free buckets
5 subtree has 77 * 32 = 2464 free buckets
6 subtree has 14 * 64 = 896 free buckets
7 subtree has 4 * 128 = 512 free buckets
8 subtree has 2 * 256 = 512 free buckets
9 subtree has 1 * 512 = 512 free buckets
10 subtree has 1 * 1024 = 1024 free buckets
11 subtree has 1 * 2048 = 2048 free buckets
12 subtree has 0 * 4096 = 0 free buckets
13 subtree has 1 * 8192 = 8192 free buckets
14 subtree has 1 * 16384 = 16384 free buckets
15 subtree has 0 * 32768 = 0 free buckets
16 subtree has 0 * 65536 = 0 free buckets
********************************
********************************
********************************
MT_GetSize: max allocation exceeded: failed memory allocation of 251996 bytes for script usage
********************************
count: 1, var usage: 3, endon usage: 0
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@ 70734
count: 8, var usage: 24, endon usage: 0
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count: 21, var usage: 63, endon usage: 0
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count: 1, var usage: 2, endon usage: 0
@ 428800
count: 1, var usage: 3, endon usage: 0
@ 431417
count: 1, var usage: 2, endon usage: 0
@ 432707
count: 1, var usage: 1, endon usage: 0
@ 435388
count: 1, var usage: 7, endon usage: 0
@ 435565
called from:
@ 429481
count: 26, var usage: 52, endon usage: 0
@ 435683
count: 5, var usage: 105, endon usage: 0
@ 436636
count: 3, var usage: 9, endon usage: 0
@ 437733
count: 23, var usage: 998, endon usage: 0
@ 438572
count: 23, var usage: 955, endon usage: 0
@ 438693
count: 3, var usage: 34, endon usage: 0
@ 439664
count: 2, var usage: 8, endon usage: 0
@ 440444
count: 1, var usage: 1, endon usage: 0
@ 440806
count: 1, var usage: 3, endon usage: 0
@ 448064
count: 20, var usage: 100, endon usage: 0
@ 448182
count: 3, var usage: 42, endon usage: 0
@ 457927
called from:
@ 57096
count: 1, var usage: 3, endon usage: 0
@ 464090
count: 1, var usage: 3, endon usage: 0
@ 464555
called from:
@ 464510
count: 7, var usage: 14, endon usage: 0
@ 468744
count: 1, var usage: 1, endon usage: 0
@ 473729
count: 1, var usage: 2, endon usage: 0
@ 478470
count: 1, var usage: 8, endon usage: 0
@ 478967
called from:
@ 478173
count: 68, var usage: 204, endon usage: 0
@ 484873
count: 2, var usage: 28, endon usage: 0
@ 484873
called from:
@ 425547
count: 4, var usage: 8, endon usage: 0
@ 484975
count: 4, var usage: 28, endon usage: 0
@ 485188
count: 1, var usage: 6, endon usage: 0
@ 486605
count: 1, var usage: 1, endon usage: 0
@ 486726
count: 216, var usage: 1296, endon usage: 0
@ 493344
count: 5, var usage: 10, endon usage: 0
@ 561713
 
 
failed memory allocation for script usage
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Question Stats
Zone: Gamers
Question Asked By: logicsolutions
Solution Provided By: Callandor
Participating Experts: 4
Solution Grade: A
Views: 77
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03.13.2008 at 04:54AM PDT, ID: 21115156

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03.13.2008 at 05:05AM PDT, ID: 21115233

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03.13.2008 at 05:09AM PDT, ID: 21115267

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03.13.2008 at 05:20AM PDT, ID: 21115348

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03.13.2008 at 05:29AM PDT, ID: 21115418

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03.13.2008 at 05:32AM PDT, ID: 21115444

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03.13.2008 at 05:39AM PDT, ID: 21115507

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03.13.2008 at 05:42AM PDT, ID: 21115533

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03.13.2008 at 05:48AM PDT, ID: 21115593

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03.13.2008 at 07:49AM PDT, ID: 21116735

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03.13.2008 at 07:55AM PDT, ID: 21116803

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03.13.2008 at 07:59AM PDT, ID: 21116854

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03.13.2008 at 08:14AM PDT, ID: 21117007

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03.16.2008 at 12:58AM PDT, ID: 21136096

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03.17.2008 at 05:16AM PDT, ID: 21141439

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03.20.2008 at 04:43AM PDT, ID: 21170182

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03.20.2008 at 05:03AM PDT, ID: 21170318

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03.20.2008 at 01:46PM PDT, ID: 21175709

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04.13.2008 at 02:08AM PDT, ID: 21344149

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04.13.2008 at 05:54AM PDT, ID: 21344584

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04.13.2008 at 12:57PM PDT, ID: 21345963

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04.20.2008 at 09:25AM PDT, ID: 21396593

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03.13.2008 at 04:54AM PDT, ID: 21115156
People had a similiar issue with the demo. What are you running for mods? I assume non since you said clean install but want to be clear.


For the failed directory permissions what are the current permissions on the folder? Does it even exist?
 
03.13.2008 at 05:05AM PDT, ID: 21115233
Well its a sorta fresh windows install, have ad-aware on here, symantec antivirus 9 and MS office. Lastest nvidia drivers though once i got a blue screener, nvdisplay error. so i might use an older graphics driver but the memory issue is the one i want to fix. No mods clean install, no update patch nothing.
 
03.13.2008 at 05:09AM PDT, ID: 21115267
By the way, that file is in the COD folder. C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\iw3sp.exe <--- its telling me i dont have access to that
 
03.13.2008 at 05:20AM PDT, ID: 21115348
When you browse to that exe can you launch it?
 
03.13.2008 at 05:29AM PDT, ID: 21115418
 
03.13.2008 at 05:32AM PDT, ID: 21115444
Sorry, it now installed. Don't know what happened. Seems to fix it self. Anyway, back to problem one with the memory allocation. How did the others fix it?
 
03.13.2008 at 05:39AM PDT, ID: 21115507
Even with the patch installed the error still came up?  I didn't see any threads that say it was fixed. Let me see what I can dig up in the next hour or so.
 
03.13.2008 at 05:42AM PDT, ID: 21115533
The ones that are fixed state that they removed the MOD or added more RAM.  How much RAM do you have since you have no MODS.
 
03.13.2008 at 05:48AM PDT, ID: 21115593
When it gives me the memory allocation error, i exit COD, an internal error comes up saying ...

http://members.optushome.com.au/lsolutions/untitled.JPG <--- pic there
 
03.13.2008 at 07:49AM PDT, ID: 21116735
Well ... I just uninstalled drivers, installed new ones. then re-installed COD4, completed the training, finished the 1 level (cargo ship) then on the 2nd sequence (or stage) after the arab guy shot me it blue screened. gave me this error msg

Page_fault_in_none_paged_area or whatever. then ... nv4_disp.dll. This is after installing new nvidia drivers.
 
03.13.2008 at 07:55AM PDT, ID: 21116803
Ok, just re-entered the game. now it doesn't give me that memory error. it just crashes half way through a sequence or level.
 
03.13.2008 at 07:59AM PDT, ID: 21116854
Run windows update... see what that does.
 
03.13.2008 at 08:14AM PDT, ID: 21117007
First thing I did but no updates .. Do you think it might be a hardware problem?
 
03.16.2008 at 12:58AM PDT, ID: 21136096
So does anyone have ideas on how i can get this problem fixed?
 
03.17.2008 at 05:16AM PDT, ID: 21141439
Tryed playing call of duty 4 again, it crashed then i got a blue screen.

MEMORY_MANAGEMENT
 
03.20.2008 at 04:43AM PDT, ID: 21170182

Rank: Master

How much RAM do you have?
What is the size of your swap file?
What is your memory and swap file usage when you try this?
If you open a command prompt and enter the command:

     mem /c

what does it show?
 
03.20.2008 at 05:03AM PDT, ID: 21170318

Rank: Master

The message could be referring to virtual memory.   Do you know how much virtual memory the game is using when you get the error?

Windows' VM size is 4GB, however it, by default, divides this up into 2GB for the system and 2GB for the "user" (meaning the application you are running).  Some applications need more than 2GB and very seldom does the system need the full 2GB.

You may want to try changing how Windows divides the VM size.  You need to edit the boot.ini file, which is hidden.   You should have something like:

multi(0)disk(0)rdisk(0)partition(2)\WINDOWS="Microsoft Windows XP Professional" /noexecute=optin /fastdetect

In there.  I would STRONGLY suggest you copy that line and create something like:

multi(0)disk(0)rdisk(0)partition(2)\WINDOWS="Extra Virtual Memory" /noexecute=optin /fastdetect /3GB

Then when you boot, select the "Extra Virtual Memory" option.  This will change the 2GB/2GB to 1GB/3GB (system is 1, user id 3).  This COULD cause your PC NOT to boot properly.  If you have an issue booting, just re-boot, select the default option and then change the "Extra Virtual Memory" option to look like:


multi(0)disk(0)rdisk(0)partition(2)\WINDOWS="Extra Virtual Memory" /noexecute=optin /fastdetect /3GB /USERVA=####

Where #### is a number and I would start at 3008 and keep reducing (in chunks of 64) until you can boot without any problems.  What /USERVA does is set the amount of virtual memory the user can have to this value.  So if you specify /USERVA=3008, it sets the VM map to 1032MB/3008MB.    I had to set mine to 2944 to give me the most user VM space while allowing my system to boot.
 
03.20.2008 at 01:46PM PDT, ID: 21175709

Rank: Guru

COD4 requires powerful hardware if you're running high resolutions with options turned on.  What video card do you have and how much video RAM does it have?  What resolution and options are you running?
Accepted Solution
 
04.13.2008 at 02:08AM PDT, ID: 21344149
Hey guys, sorry about the major delay in reply. I bought a new video card nvidia 9800 and it works sweet with that. Played it for about 2 hours to test it out, ran 3dmarks, stressed tested it and everything works fine. Havent had any problems.
 
04.13.2008 at 05:54AM PDT, ID: 21344584

Rank: Guru

That's the reason I was asking what video card you had - I clearly stated that you needed powerful hardware, and a 9800 is very powerful.
 
04.13.2008 at 12:57PM PDT, ID: 21345963
All Concerned (Asker and Experts),
 
New Feature Alert!
 
Please do not make any post of any kind after a "Closing Request" has been started by the asker - unless you have a specific objection.
 
Any post by anyone--including the Asker!--after the request is made will stop the automated process and force the manual intervention of a Moderator/Admin.
 
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logicsolutions - Please start the process again and thank you for using it. When we all get used to the process, it will greatly improve the 'abandoned' question problem.
 
If you have specific responses or posts you need to make, please do so before starting the process again.
 
modus_operandi
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Link to CS-G post:
http://www.experts-exchange.com/Q_23318443.html
 
04.20.2008 at 09:25AM PDT, ID: 21396593
A request has been made in Community Support to close this question:
http://www.experts-exchange.com/Q_23318443.html

If there are no objections, a moderator will finalize this question in approximately 4 days as follows:
Accept expert comment {http:#a21175709}

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