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03/13/2008 at 04:31AM PDT, ID: 23238057
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4.6

failed memory allocation for script usage - Call of duty 4 error

Asked by logicsolutions in Action/Adventure Games, Windows XP Operating System, Miscellaneous Software

Tags: Activition, Call of duty, 1, failed memory allocation for script usage

Hey guys, every time i try to play call of duty 4 single player - Before it goes into the map (fresh install) it crashes and gives me an error "failed memory allocation for script usage" then the COD4 Console comes up and it has this. Sorry if its long ... Would be great if someone can help me out. Thanks :)

And also, when I try to install the 1.4 patch of COD4 half way through it gives me an error saying "error writing to this file "c"\example\iw3sp.exe. verify that you have access to this directory"

Im the only person who uses this pc, so their shouldnt be any admin restrictions.

Code for memory error below

MT_GetSize: max allocation exceeded: failed memory allocation of 251996 bytes for script usage
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----- Initializing Renderer ----
----- Client Initialization Complete -----
Attempting 22 kHz 16 bit [Windows default] sound
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 512 MB of video memory and 704 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Waited 70 msec for asset '$default' of type 'material'.
Waited 6 msec for asset '$additive' of type 'material'.
Waited 2 msec for asset 'depthprepass' of type 'material'.
Waited 2 msec for asset 'shadowcookieblur' of type 'material'.
Waited 56 msec for asset 'shadowcaster' of type 'material'.
Waited 2 msec for asset 'shadowoverlay' of type 'material'.
Waited 2 msec for asset 'stencilshadow' of type 'material'.
Waited 4 msec for asset 'cinematic' of type 'material'.
 
------- sound system initialization -------
------- sound system successfully initialized -------
end $init 1193 ms
--- Common Initialization Complete ---
Waited 2 msec for asset 'video/subtitles.csv' of type 'stringtable'.
Loaded zone 'code_post_gfx'
Waited 99 msec for asset 'ui/menus.txt' of type 'menufile'.
Working directory: C:\Program Files\Activision\Call of Duty 4 - Modern
Warfare
Loaded zone 'ui'
Loaded zone 'common'
openmenuondvar: cannot find dvar ui_sp_unlock
unknown UI script stopRefresh in block:
"open" "main_text" ; "uiScript" "addPlayerProfiles" ; "uiScript"
"openMenuOnDvar" "com_playerProfile" "" "player_profile" ; "uiScript"
"openMenuOnDvarNot" "ui_playerProfileCount" 1 "player_profile" ; "uiScript"
"stopRefresh" ; 
Save Message First Frame Shown: 9728
execing options_graphics.cfg from disk
execing options_graphics.cfg from disk
execing options_graphics.cfg from disk
execing options_graphics_set.cfg from disk
r_mode will be changed upon restarting.
dvar 'ui_r_texturemode' doesn't exist
dvar 'ui_r_texturebits' doesn't exist
Unloaded fastfile common
Unloaded fastfile ui
Unloaded fastfile code_post_gfx
----- Initializing Renderer ----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 512 MB of video memory and 694 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Using previously reported texture memory size of 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Waited 12 msec for asset '$white' of type 'image'.
Waited 37 msec for asset '$default' of type 'material'.
Waited 6 msec for asset '$additive' of type 'material'.
Waited 2 msec for asset 'clear_alpha_stencil' of type 'material'.
Waited 2 msec for asset 'depthprepass' of type 'material'.
Waited 2 msec for asset 'shadowcookieoverlay' of type 'material'.
Waited 56 msec for asset 'shadowcaster' of type 'material'.
Waited 2 msec for asset 'shadowoverlay' of type 'material'.
Waited 2 msec for asset 'stencilshadow' of type 'material'.
Waited 4 msec for asset 'cinematic' of type 'material'.
Loaded zone 'code_post_gfx'
Waited 73 msec for asset 'ui/menus.txt' of type 'menufile'.
openmenuondvar: cannot find dvar ui_sp_unlock
unknown UI script stopRefresh in block:
"open" "main_text" ; "uiScript" "addPlayerProfiles" ; "uiScript" "openMenuOnDvar" "com_playerProfile" "" "player_profile"
; "uiScript" "openMenuOnDvarNot" "ui_playerProfileCount" 1 "player_profile" ; "uiScript" "stopRefresh" ; 
Save Message First Frame Shown: 133572
Loaded zone 'ui'
Loaded zone 'common'
------ Server Initialization ------
Server: cargoship
----- R_Init -----
DirectX reports 512 MB of video memory and 686 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Using previously reported texture memory size of 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Save Message First Frame Shown: 147173
Unloaded fastfile ui
Loading fastfile cargoship
Waited 2397 msec for asset 'maps/cargoship.d3dbsp' of type 'col_map_sp'.
Save game build number: 525 nightly Wed Oct 03 2007 06:03:10PM
Waited 119 msec for asset 'usp' of type 'weapon'.
Waited 1010 msec for asset 'rpg' of type 'weapon'.
Waited 71 msec for asset 'facemask' of type 'weapon'.
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
  Domain is any number from 0.001 to 1000
-----------------------------------
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
  Domain is any number from 0.001 to 1000
CL_InitCGame:  3.86 seconds
Com_TouchMemory: 0 msec. Using sum: 1451464360
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
No channels added or hidden
=== G_LoadGame ===
********************************
0 subtree has 0 * 1 = 0 free buckets
1 subtree has 0 * 2 = 0 free buckets
2 subtree has 1 * 4 = 4 free buckets
3 subtree has 0 * 8 = 0 free buckets
4 subtree has 220 * 16 = 3520 free buckets
5 subtree has 77 * 32 = 2464 free buckets
6 subtree has 14 * 64 = 896 free buckets
7 subtree has 4 * 128 = 512 free buckets
8 subtree has 2 * 256 = 512 free buckets
9 subtree has 1 * 512 = 512 free buckets
10 subtree has 1 * 1024 = 1024 free buckets
11 subtree has 1 * 2048 = 2048 free buckets
12 subtree has 0 * 4096 = 0 free buckets
13 subtree has 1 * 8192 = 8192 free buckets
14 subtree has 1 * 16384 = 16384 free buckets
15 subtree has 0 * 32768 = 0 free buckets
16 subtree has 0 * 65536 = 0 free buckets
********************************
********************************
********************************
MT_GetSize: max allocation exceeded: failed memory allocation of 251996 bytes for script usage
********************************
count: 1, var usage: 3, endon usage: 0
@ 8520
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@ 50486
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@ 53412
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@ 53843
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@ 58576
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count: 1, var usage: 284, endon usage: 0
@ 53843
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@ 53843
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count: 47, var usage: 329, endon usage: 0
@ 53843
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count: 1, var usage: 46, endon usage: 0
@ 53843
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count: 1, var usage: 191, endon usage: 0
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@ 53896
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called from:
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called from:
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count: 4, var usage: 36, endon usage: 0
@ 57184
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@ 64290
count: 3, var usage: 8, endon usage: 0
@ 67517
count: 2, var usage: 94, endon usage: 0
@ 69546
called from:
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@ 74661
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@ 70532
called from:
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count: 8, var usage: 24, endon usage: 0
@ 70734
count: 8, var usage: 24, endon usage: 0
@ 70806
count: 5, var usage: 67, endon usage: 0
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count: 5, var usage: 50, endon usage: 0
@ 82839
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@ 82839
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count: 3, var usage: 3, endon usage: 0
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count: 5, var usage: 35, endon usage: 0
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@ 120367
count: 1, var usage: 1, endon usage: 0
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count: 1, var usage: 1, endon usage: 0
@ 124120
count: 21, var usage: 63, endon usage: 0
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count: 1, var usage: 2, endon usage: 0
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count: 8, var usage: 22, endon usage: 0
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count: 5, var usage: 5, endon usage: 0
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count: 5, var usage: 5, endon usage: 0
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@ 347574
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@ 370064
count: 1, var usage: 3, endon usage: 0
@ 390822
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count: 2, var usage: 2, endon usage: 0
@ 401174
count: 1, var usage: 2, endon usage: 0
@ 428502
count: 1, var usage: 1, endon usage: 0
@ 428676
count: 1, var usage: 2, endon usage: 0
@ 428800
count: 1, var usage: 3, endon usage: 0
@ 431417
count: 1, var usage: 2, endon usage: 0
@ 432707
count: 1, var usage: 1, endon usage: 0
@ 435388
count: 1, var usage: 7, endon usage: 0
@ 435565
called from:
@ 429481
count: 26, var usage: 52, endon usage: 0
@ 435683
count: 5, var usage: 105, endon usage: 0
@ 436636
count: 3, var usage: 9, endon usage: 0
@ 437733
count: 23, var usage: 998, endon usage: 0
@ 438572
count: 23, var usage: 955, endon usage: 0
@ 438693
count: 3, var usage: 34, endon usage: 0
@ 439664
count: 2, var usage: 8, endon usage: 0
@ 440444
count: 1, var usage: 1, endon usage: 0
@ 440806
count: 1, var usage: 3, endon usage: 0
@ 448064
count: 20, var usage: 100, endon usage: 0
@ 448182
count: 3, var usage: 42, endon usage: 0
@ 457927
called from:
@ 57096
count: 1, var usage: 3, endon usage: 0
@ 464090
count: 1, var usage: 3, endon usage: 0
@ 464555
called from:
@ 464510
count: 7, var usage: 14, endon usage: 0
@ 468744
count: 1, var usage: 1, endon usage: 0
@ 473729
count: 1, var usage: 2, endon usage: 0
@ 478470
count: 1, var usage: 8, endon usage: 0
@ 478967
called from:
@ 478173
count: 68, var usage: 204, endon usage: 0
@ 484873
count: 2, var usage: 28, endon usage: 0
@ 484873
called from:
@ 425547
count: 4, var usage: 8, endon usage: 0
@ 484975
count: 4, var usage: 28, endon usage: 0
@ 485188
count: 1, var usage: 6, endon usage: 0
@ 486605
count: 1, var usage: 1, endon usage: 0
@ 486726
count: 216, var usage: 1296, endon usage: 0
@ 493344
count: 5, var usage: 10, endon usage: 0
@ 561713
 
 
failed memory allocation for script usage
[+][-]03/13/08 04:54 AM, ID: 21115156

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About this solution

Zones: Action/Adventure Games, Windows XP Operating System, Miscellaneous Software
Tags: Activition, Call of duty, 1, failed memory allocation for script usage
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Solution Provided By: Callandor
Participating Experts: 4
Solution Grade: A
 
 
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20091111-EE-VQP-91 / EE_QW_2_20070628