Question

failed memory allocation for script usage - Call of duty 4 error

Asked by: logicsolutions

Hey guys, every time i try to play call of duty 4 single player - Before it goes into the map (fresh install) it crashes and gives me an error "failed memory allocation for script usage" then the COD4 Console comes up and it has this. Sorry if its long ... Would be great if someone can help me out. Thanks :)

And also, when I try to install the 1.4 patch of COD4 half way through it gives me an error saying "error writing to this file "c"\example\iw3sp.exe. verify that you have access to this directory"

Im the only person who uses this pc, so their shouldnt be any admin restrictions.

Code for memory error below

MT_GetSize: max allocation exceeded: failed memory allocation of 251996 bytes for script usage

----- Initializing Renderer ----
----- Client Initialization Complete -----
Attempting 22 kHz 16 bit [Windows default] sound
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 512 MB of video memory and 704 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Waited 70 msec for asset '$default' of type 'material'.
Waited 6 msec for asset '$additive' of type 'material'.
Waited 2 msec for asset 'depthprepass' of type 'material'.
Waited 2 msec for asset 'shadowcookieblur' of type 'material'.
Waited 56 msec for asset 'shadowcaster' of type 'material'.
Waited 2 msec for asset 'shadowoverlay' of type 'material'.
Waited 2 msec for asset 'stencilshadow' of type 'material'.
Waited 4 msec for asset 'cinematic' of type 'material'.
 
------- sound system initialization -------
------- sound system successfully initialized -------
end $init 1193 ms
--- Common Initialization Complete ---
Waited 2 msec for asset 'video/subtitles.csv' of type 'stringtable'.
Loaded zone 'code_post_gfx'
Waited 99 msec for asset 'ui/menus.txt' of type 'menufile'.
Working directory: C:\Program Files\Activision\Call of Duty 4 - Modern
Warfare
Loaded zone 'ui'
Loaded zone 'common'
openmenuondvar: cannot find dvar ui_sp_unlock
unknown UI script stopRefresh in block:
"open" "main_text" ; "uiScript" "addPlayerProfiles" ; "uiScript"
"openMenuOnDvar" "com_playerProfile" "" "player_profile" ; "uiScript"
"openMenuOnDvarNot" "ui_playerProfileCount" 1 "player_profile" ; "uiScript"
"stopRefresh" ; 
Save Message First Frame Shown: 9728
execing options_graphics.cfg from disk
execing options_graphics.cfg from disk
execing options_graphics.cfg from disk
execing options_graphics_set.cfg from disk
r_mode will be changed upon restarting.
dvar 'ui_r_texturemode' doesn't exist
dvar 'ui_r_texturebits' doesn't exist
Unloaded fastfile common
Unloaded fastfile ui
Unloaded fastfile code_post_gfx
----- Initializing Renderer ----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 512 MB of video memory and 694 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Using previously reported texture memory size of 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Waited 12 msec for asset '$white' of type 'image'.
Waited 37 msec for asset '$default' of type 'material'.
Waited 6 msec for asset '$additive' of type 'material'.
Waited 2 msec for asset 'clear_alpha_stencil' of type 'material'.
Waited 2 msec for asset 'depthprepass' of type 'material'.
Waited 2 msec for asset 'shadowcookieoverlay' of type 'material'.
Waited 56 msec for asset 'shadowcaster' of type 'material'.
Waited 2 msec for asset 'shadowoverlay' of type 'material'.
Waited 2 msec for asset 'stencilshadow' of type 'material'.
Waited 4 msec for asset 'cinematic' of type 'material'.
Loaded zone 'code_post_gfx'
Waited 73 msec for asset 'ui/menus.txt' of type 'menufile'.
openmenuondvar: cannot find dvar ui_sp_unlock
unknown UI script stopRefresh in block:
"open" "main_text" ; "uiScript" "addPlayerProfiles" ; "uiScript" "openMenuOnDvar" "com_playerProfile" "" "player_profile"
; "uiScript" "openMenuOnDvarNot" "ui_playerProfileCount" 1 "player_profile" ; "uiScript" "stopRefresh" ; 
Save Message First Frame Shown: 133572
Loaded zone 'ui'
Loaded zone 'common'
------ Server Initialization ------
Server: cargoship
----- R_Init -----
DirectX reports 512 MB of video memory and 686 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Using previously reported texture memory size of 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Save Message First Frame Shown: 147173
Unloaded fastfile ui
Loading fastfile cargoship
Waited 2397 msec for asset 'maps/cargoship.d3dbsp' of type 'col_map_sp'.
Save game build number: 525 nightly Wed Oct 03 2007 06:03:10PM
Waited 119 msec for asset 'usp' of type 'weapon'.
Waited 1010 msec for asset 'rpg' of type 'weapon'.
Waited 71 msec for asset 'facemask' of type 'weapon'.
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
  Domain is any number from 0.001 to 1000
-----------------------------------
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
  Domain is any number from 0.001 to 1000
CL_InitCGame:  3.86 seconds
Com_TouchMemory: 0 msec. Using sum: 1451464360
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
No channels added or hidden
=== G_LoadGame ===
********************************
0 subtree has 0 * 1 = 0 free buckets
1 subtree has 0 * 2 = 0 free buckets
2 subtree has 1 * 4 = 4 free buckets
3 subtree has 0 * 8 = 0 free buckets
4 subtree has 220 * 16 = 3520 free buckets
5 subtree has 77 * 32 = 2464 free buckets
6 subtree has 14 * 64 = 896 free buckets
7 subtree has 4 * 128 = 512 free buckets
8 subtree has 2 * 256 = 512 free buckets
9 subtree has 1 * 512 = 512 free buckets
10 subtree has 1 * 1024 = 1024 free buckets
11 subtree has 1 * 2048 = 2048 free buckets
12 subtree has 0 * 4096 = 0 free buckets
13 subtree has 1 * 8192 = 8192 free buckets
14 subtree has 1 * 16384 = 16384 free buckets
15 subtree has 0 * 32768 = 0 free buckets
16 subtree has 0 * 65536 = 0 free buckets
********************************
********************************
********************************
MT_GetSize: max allocation exceeded: failed memory allocation of 251996 bytes for script usage
********************************
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count: 2, var usage: 94, endon usage: 0
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called from:
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count: 8, var usage: 24, endon usage: 0
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count: 8, var usage: 24, endon usage: 0
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count: 5, var usage: 67, endon usage: 0
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count: 5, var usage: 50, endon usage: 0
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count: 1, var usage: 2, endon usage: 0
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count: 1, var usage: 2, endon usage: 0
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count: 1, var usage: 1, endon usage: 0
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count: 1, var usage: 1, endon usage: 0
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count: 1, var usage: 1, endon usage: 0
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count: 21, var usage: 63, endon usage: 0
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count: 1, var usage: 1, endon usage: 0
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count: 1, var usage: 2, endon usage: 0
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count: 8, var usage: 22, endon usage: 0
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count: 5, var usage: 5, endon usage: 0
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count: 5, var usage: 5, endon usage: 0
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count: 5, var usage: 5, endon usage: 0
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count: 2, var usage: 10, endon usage: 0
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count: 2, var usage: 4, endon usage: 0
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count: 2, var usage: 14, endon usage: 0
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count: 1, var usage: 8, endon usage: 0
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count: 5, var usage: 15, endon usage: 0
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failed memory allocation for script usage
                                  
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Asked On
2008-03-13 at 04:31:03ID23238057
Tags

Activition

,

Call of duty

,

1

,

failed memory allocation for script usage

Topics

Action/Adventure Games

,

Windows XP Operating System

,

Miscellaneous Software

Participating Experts
4
Points
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Comments
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Answers

 

by: sliiconmanPosted on 2008-03-13 at 04:54:07ID: 21115156

People had a similiar issue with the demo. What are you running for mods? I assume non since you said clean install but want to be clear.


For the failed directory permissions what are the current permissions on the folder? Does it even exist?

 

by: logicsolutionsPosted on 2008-03-13 at 05:05:49ID: 21115233

Well its a sorta fresh windows install, have ad-aware on here, symantec antivirus 9 and MS office. Lastest nvidia drivers though once i got a blue screener, nvdisplay error. so i might use an older graphics driver but the memory issue is the one i want to fix. No mods clean install, no update patch nothing.

 

by: logicsolutionsPosted on 2008-03-13 at 05:09:40ID: 21115267

By the way, that file is in the COD folder. C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\iw3sp.exe <--- its telling me i dont have access to that

 

by: sliiconmanPosted on 2008-03-13 at 05:20:49ID: 21115348

When you browse to that exe can you launch it?

 

by: logicsolutionsPosted on 2008-03-13 at 05:29:10ID: 21115418

No

 

by: logicsolutionsPosted on 2008-03-13 at 05:32:10ID: 21115444

Sorry, it now installed. Don't know what happened. Seems to fix it self. Anyway, back to problem one with the memory allocation. How did the others fix it?

 

by: sliiconmanPosted on 2008-03-13 at 05:39:42ID: 21115507

Even with the patch installed the error still came up?  I didn't see any threads that say it was fixed. Let me see what I can dig up in the next hour or so.

 

by: sliiconmanPosted on 2008-03-13 at 05:42:08ID: 21115533

The ones that are fixed state that they removed the MOD or added more RAM.  How much RAM do you have since you have no MODS.

 

by: logicsolutionsPosted on 2008-03-13 at 05:48:19ID: 21115593

When it gives me the memory allocation error, i exit COD, an internal error comes up saying ...

http://members.optushome.com.au/lsolutions/untitled.JPG <--- pic there

 

by: logicsolutionsPosted on 2008-03-13 at 07:49:47ID: 21116735

Well ... I just uninstalled drivers, installed new ones. then re-installed COD4, completed the training, finished the 1 level (cargo ship) then on the 2nd sequence (or stage) after the arab guy shot me it blue screened. gave me this error msg

Page_fault_in_none_paged_area or whatever. then ... nv4_disp.dll. This is after installing new nvidia drivers.

 

by: logicsolutionsPosted on 2008-03-13 at 07:55:37ID: 21116803

Ok, just re-entered the game. now it doesn't give me that memory error. it just crashes half way through a sequence or level.

 

by: sliiconmanPosted on 2008-03-13 at 07:59:31ID: 21116854

Run windows update... see what that does.

 

by: logicsolutionsPosted on 2008-03-13 at 08:14:11ID: 21117007

First thing I did but no updates .. Do you think it might be a hardware problem?

 

by: logicsolutionsPosted on 2008-03-16 at 00:58:21ID: 21136096

So does anyone have ideas on how i can get this problem fixed?

 

by: logicsolutionsPosted on 2008-03-17 at 05:16:55ID: 21141439

Tryed playing call of duty 4 again, it crashed then i got a blue screen.

MEMORY_MANAGEMENT

 

by: giltjrPosted on 2008-03-20 at 04:43:22ID: 21170182

How much RAM do you have?
What is the size of your swap file?
What is your memory and swap file usage when you try this?
If you open a command prompt and enter the command:

     mem /c

what does it show?

 

by: giltjrPosted on 2008-03-20 at 05:03:31ID: 21170318

The message could be referring to virtual memory.   Do you know how much virtual memory the game is using when you get the error?

Windows' VM size is 4GB, however it, by default, divides this up into 2GB for the system and 2GB for the "user" (meaning the application you are running).  Some applications need more than 2GB and very seldom does the system need the full 2GB.

You may want to try changing how Windows divides the VM size.  You need to edit the boot.ini file, which is hidden.   You should have something like:

multi(0)disk(0)rdisk(0)partition(2)\WINDOWS="Microsoft Windows XP Professional" /noexecute=optin /fastdetect

In there.  I would STRONGLY suggest you copy that line and create something like:

multi(0)disk(0)rdisk(0)partition(2)\WINDOWS="Extra Virtual Memory" /noexecute=optin /fastdetect /3GB

Then when you boot, select the "Extra Virtual Memory" option.  This will change the 2GB/2GB to 1GB/3GB (system is 1, user id 3).  This COULD cause your PC NOT to boot properly.  If you have an issue booting, just re-boot, select the default option and then change the "Extra Virtual Memory" option to look like:


multi(0)disk(0)rdisk(0)partition(2)\WINDOWS="Extra Virtual Memory" /noexecute=optin /fastdetect /3GB /USERVA=####

Where #### is a number and I would start at 3008 and keep reducing (in chunks of 64) until you can boot without any problems.  What /USERVA does is set the amount of virtual memory the user can have to this value.  So if you specify /USERVA=3008, it sets the VM map to 1032MB/3008MB.    I had to set mine to 2944 to give me the most user VM space while allowing my system to boot.

 

by: CallandorPosted on 2008-03-20 at 13:46:57ID: 21175709

COD4 requires powerful hardware if you're running high resolutions with options turned on.  What video card do you have and how much video RAM does it have?  What resolution and options are you running?

 

by: logicsolutionsPosted on 2008-04-13 at 02:08:20ID: 21344149

Hey guys, sorry about the major delay in reply. I bought a new video card nvidia 9800 and it works sweet with that. Played it for about 2 hours to test it out, ran 3dmarks, stressed tested it and everything works fine. Havent had any problems.

 

by: CallandorPosted on 2008-04-13 at 05:54:46ID: 21344584

That's the reason I was asking what video card you had - I clearly stated that you needed powerful hardware, and a 9800 is very powerful.

 

by: ForestDenizenPosted on 2008-04-24 at 20:36:14ID: 21436892

Force accepted.
ForestDenizen
Community Support Moderator

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