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01.12.2003 at 11:43AM PST, ID: 20453557
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How to convert degrees to radians so that sine would work precisely?

Asked by blahma in 3D Game Programming

Tags: convert, degree, from, radians

I have recently made some attempts for a simple 3D program and have come across a problem with converting degrees to radians and then giving the result to sin() MSVC++ function.

I understand that radians = degrees*pi/180. This works precisely with 30 degrees, e.g., sin(30*pi/180) gives 0.5. But I face a problem when I want the program to calculate the sine of 180 degrees. The result I get should be 0, but is actually a little different. The difference is in some 14th digit after decimal point, however the result is not precisely zero and this makes a mess later.

I think that the problem is caused by a not enough precise value of pi used. I use my own #define pi 3.141592653589793238 as I have not found any pi nor degrees-to-radians function in math.h. I think that probably this is why the input value for the sin() function is not exactly what it would expect it to be in order to return precise zero (i.e. "its pi" radians). But how should I solve this when expanding the decimal part of the pi constant does not help and I don't know any other way how to convert from degrees to radians?

Will welcome any help on this.

Marek in Czech RepublicStart Free Trial
 
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[+][-]01.12.2003 at 06:14PM PST, ID: 7714223

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[+][-]01.12.2003 at 06:15PM PST, ID: 7714227

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[+][-]01.12.2003 at 06:57PM PST, ID: 7714373

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[+][-]01.13.2003 at 04:52AM PST, ID: 7716799

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About this solution

Zone: 3D Game Programming
Tags: convert, degree, from, radians
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Solution Provided By: MetzkerJL1
Participating Experts: 4
Solution Grade: C
 
 
[+][-]01.15.2003 at 12:29PM PST, ID: 7735404

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[+][-]01.17.2003 at 01:12PM PST, ID: 7749905

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[+][-]01.17.2003 at 01:16PM PST, ID: 7749928

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[+][-]01.20.2003 at 08:08AM PST, ID: 7761622

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[+][-]01.20.2003 at 08:10AM PST, ID: 7761648

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[+][-]01.24.2003 at 01:13PM PST, ID: 7803529

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