Hi,
I use glDrawElements to render simple box.
So I defined :
glEnableClientState caVertexArray
glVertexPointer ....
But it looks like the lighting doesn't work properly for that object.
Do I have to define Normals array??
I use quads to render box.
Have I define normal for each face, or for each vertex? Do I need to break Quad to 2 triangles?
Thank you.
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