Dear All,
I am looking for math formulae (or Java code) that could help me draw a cylinder between 2 spheres.
I am using Java to create a WRL file. The world is composed of several spher...
Hi,
I'm making a simple 2d based game. I wanted users to be able to create an avatar, something like they just choose gender, hair color, skin color, facial hair, stuff like that. Then in t...
I want to create a video file from a directx program i have written. I want to know what would be the most pratical way to convert the video output of that program into a nice mpeg or other vi...
We have an animation environment which could only import files with .3ds format. however now only 3dmax software is available. so we build 3d object in 3dmax, then export as .3ds file. Now pro...
Hi, I am making a 3D Engine with a friend, we have made the wireframe part, but now we come to the Solid Rendering. Our Solid Rendering should only take the wireframe triangle and fill it with...
I am an amateur game developer(using DirectX 8.0) and have to do most of my artist work myself.
I have some 3ds format meshes that I want to import into my game. However the utility conv3ds...
Would like a free program to teach me the simplest way to learn how to create 3d graphics. I don't know nadda about creating Any type of graphics.
Brand'spank'n new at this. Yes folks, I am a...
1. Description
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I've tried for quite some time now to use a (directional) light in the 3d world I created using directx 9 in vb.net.
To set the light I used the sample from the ...
Hello experts, I'm programming a basic 3d engine; I'm in the process of selecting a 3d data structure.
I can develop a new one but wondering is some exists that is standard and easily expor...
I want to draw bitmaps over my opengl
generated graphics, and have tried using
raster graphics, only to find the frame dropped considerably ( most 3d cards are optimised for 3d operations an...
i'm looking for a good DelphiX (a delphi vcl object for using DirectX) tutorial. do you know where i can find one or more of them?
thanks in advance,
BB
I would like to know the formula to calculate the angle I need to be facing to crash into another moving object.
I can get the following info
A: ME
X: Target to ram/crash into
D: Dis...
dear experts
i want to Convert 3D Studio Max Files(files in max format) to Direct3D animation Files(files in x format)
please guide me.
thanks
==============
yours sincerely
Well im trying to write a First Person Shooter game.
I have created my own Camera class with ability to move forward ,backward and to strafe to left nad right.
They work fine
But Now i ...
Where can I find information on anti-aliasing OpenGl Textures?
I'd like to make a 3D rubik's cube. Can anyone direct me to a tutorial on how to do it in either flash, directx. Thanks
I have a scene that I am rendering which contains lots of static lighting by way of vertex colours; I set them using glColor3f per vertex. However, as expected when I switch lighting on, the l...
I work in the area of system and web development, and so this question is for my nephew who is new in I.T, and was driven to study I.T at university because of his interest in learning to crea...
markww Member since: 4/5/2007
Posted - 10/13/2007 2:19:29 PM
Hi,
I have a circle, I know its radius. I have a point on its edge. Is there anyway to figure out what angle in deg...
I mean wich is easier to learn and why?
PS: Is there any important diference beetwen DirectX8 and DirectX9 ?
Lets say you have 2 vectors which are normals, A and B.
how would you go about findind the rotations, so that you can rotate Vector A to equal Vector B.
thx in advanced
Hi Experts,
Im trying to run an openGL code through VC++ express edition. I have linked all GL libraries and a sample GL code displays a white cube.
Im trying to import the GL code from a 3d...
I have a sprite being drawing to the screen.
I designed the sprite with a pixel grid like image so that I could see if it was being accurately represented when the sprite draws it. Well it'...
Aright, here's a good one, and I'll probably have to do ray casting (help), but I'm looking for something easier.
Here's the setup: I have a window (QUAD object) inside an OpenGL window. Wh...
Here's my FVF: #define SIMPLE_FVF (D3DFVF_XYZ|D3DFVF_DIFFUSE)
Do I need lighting for this?
What kind of render states do I need to set to get this viewable and pretty?
I've got my ve...