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03.04.2005 at 10:10AM PST, ID: 21338149
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3DS Max models needed to import into OpenGL using Dev C++ GUI compiler

Asked by richardwhiuk in OpenGL Graphics & Game Programming

Tags: opengl, 3ds, import, max

I am currently devloping a game which requires various 3ds max models to be imported into the game where they can then be manipulated by the program.

After a good search on the internet I found 3D Exploration. Using this I was able to convert the .3ds files into CPP code.

Having told 3D Exploration to covert as a Application, I then compiled the code. I got the following errors:

HopeOpenGL/grass.cpp:15256:63: warning: multi-character character constant
HopeOpenGL/grass.cpp: In function `BOOL ScaleImage(DIB2D&, GLTXTLOAD&)':
HopeOpenGL/grass.cpp:15322: error: `GL_BGR_EXT' undeclared (first use this function)
HopeOpenGL/grass.cpp:15322: error: (Each undeclared identifier is reported only once for each function it appears in.)

HopeOpenGL/grass.cpp:15328: error: `GL_BGRA_EXT' undeclared (first use this function)

HopeOpenGL/grass.cpp: In function `void SetDCPixelFormat(HWND__*, HDC__*)':
HopeOpenGL/grass.cpp:15635: error: non-lvalue in assignment

Any help at resolving these errors and explaining to me how I might prevent them with the future meshes would be appreciatedStart Free Trial
[+][-]03.04.2005 at 11:25AM PST, ID: 13461719

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[+][-]03.14.2005 at 11:18PM PST, ID: 13542220

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[+][-]03.21.2005 at 09:34PM PST, ID: 13598346

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[+][-]03.22.2005 at 10:48AM PST, ID: 13604375

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[+][-]03.22.2005 at 09:30PM PST, ID: 13608702

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About this solution

Zone: OpenGL Graphics & Game Programming
Tags: opengl, 3ds, import, max
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Solution Provided By: sunilsi
Participating Experts: 2
Solution Grade: A
 
 
[+][-]06.14.2005 at 09:00AM PDT, ID: 14212961

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[+][-]06.28.2005 at 10:04AM PDT, ID: 14320569

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[+][-]07.02.2005 at 06:03AM PDT, ID: 14353908

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