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04.09.2006 at 07:16PM PDT, ID: 21807714
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MMORPG Client/Server Network Programming Question

Asked by Hepen in Game Programming

Tags: mmorpg, programming, network, server

1st - Client sends secure data to server to be processed.
2nd - Server takes that secure data and processes it.
3rd - The data processed on the server is sent back to the client securely.

Using C#.NET or VB.NET what is the most efficient networking object to use to achieve a professional level of client/server network programming? TCP? UDP or something?

What is world of warcraft using for example or everquest 2?  Please provide information about this issue.  

My first step is to create a client that communicates securely & efficiently with the server.

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[+][-]04.10.2006 at 11:44AM PDT, ID: 16420080

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[+][-]04.10.2006 at 12:00PM PDT, ID: 16420231

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[+][-]04.13.2006 at 09:07AM PDT, ID: 16447020

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About this solution

Zone: Game Programming
Tags: mmorpg, programming, network, server
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Solution Provided By: dopyiii
Participating Experts: 2
Solution Grade: C
 
 
 
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