Hi there
I have a problem using my medal of honor game it crashes if I try and run it can anybony help me.
This is the error it give me.
--- Common Initialization ---
Medal of Honor Allied Assault 1.00 win-x86 Dec 6 2001
----- FS_Startup -----
Current search path:
D:\PROGRA~1\EAGAME~1\MOHAA
\main\Pak5
.pk3 (259 files)
D:\PROGRA~1\EAGAME~1\MOHAA
\main\Pak4
.pk3 (593 files)
D:\PROGRA~1\EAGAME~1\MOHAA
\main\Pak3
.pk3 (669 files)
D:\PROGRA~1\EAGAME~1\MOHAA
\main\Pak2
.pk3 (4722 files)
D:\PROGRA~1\EAGAME~1\MOHAA
\main\Pak1
.pk3 (772 files)
D:\PROGRA~1\EAGAME~1\MOHAA
\main\Pak0
.pk3 (11175 files)
D:\PROGRA~1\EAGAME~1\MOHAA
/main
----------------------
18190 files in pk3 files
execing default.cfg
execing menu.cfg
execing newconfig.cfg
Config: unnamedsoldier.cfg
couldn't exec configs/unnamedsoldier.cfg
couldn't exec localized.cfg
execing autoexec.cfg
Unknown command "fov"
couldn't exec custom.cfg
...detecting CPU, found Intel Pentium III
------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
------- Input Initialization Complete ------- 118
You are now setup for easy mode.
----- Client Initialization -----
Called FadeSound with: 0.000000
----- Initializing Renderer ----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'D:\WINDOWS\System32\openg
l32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...19 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_EXT_texture_compress
ion_s3tc not found
...GL_ARB_texture_compress
ion not found
...GL_EXT_texture_env_add not found
...WGL_EXT_swap_control not found
...GL_ARB_multitexture not found
...GL_EXT_texture_env_comb
ine not found
...GL_EXT_compiled_vertex_
array not found
...WGL_3DFX_gamma_control not found
GL_VENDOR: SciTech Software, Inc.
GL_RENDERER: GLDirect NVIDIA RIVA TNT
GL_VERSION: 1.2 Mesa 3.1
GL_EXTENSIONS: GL_EXT_blend_color
GL_EXTENSIONS: GL_EXT_blend_minmax
GL_EXTENSIONS: GL_EXT_blend_logic_op
GL_EXTENSIONS: GL_EXT_blend_subtract
GL_EXTENSIONS: GL_EXT_vertex_array
GL_EXTENSIONS: GL_EXT_texture_object
GL_EXTENSIONS: GL_EXT_texture3D
GL_EXTENSIONS: GL_MESA_window_pos
GL_EXTENSIONS: GL_MESA_resize_buffers
GL_EXTENSIONS: GL_EXT_rescale_normal
GL_EXTENSIONS: GL_EXT_abgr
GL_EXTENSIONS: GL_NV_texgen_reflection
GL_MAX_TEXTURE_SIZE: 1024
GL_MAX_ACTIVE_TEXTURES_ARB
: 0
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 16
multitexture: disabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
Setting up Shaders
Tried to read from a zip file gfx/2d/backtile.tga that was not open