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Browse All TopicsI am making a space invaders type game in Java, Eclipse. Using the keyboard, the keyPressed( event means that it blocks at the key press and my game movement stops. I think I will have to make it a mouse based game, to avoid the keyboard blocking? Mouse checkings are their own thread, so there will be no stops?
Or is there a get around? I have a game loop. On it's own, the game loop is fast, but if I do blocking for the Keyboard (keyListener), movement is clutterey.
DirectX can seemlessly detect if keys are down. Can Java?
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by: Thomas4019Posted on 2009-08-20 at 15:34:42ID: 25147761
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