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Asked by xannus in Other Strategy Games, Java Programming Language, Web Development
Hi,
I once programmed a working RTS game in Visual Studio Java. I use Eclipse now
It used datagrams for the server/client exchange.
I used a system where each datagram was tagged with a frame number, a movement code, and activity info. - - for each frame of the game.
This kept all the players synchronized, waiting for the corresponding datagram for the current frame in the sequence for all the game activity from each player. Is this the way to do it?
I want to find out, before I start my next one (improved) if there is an open source Java RTS package? ... in sockets/streams , if that is better. . . A good startoff point?
Maybe an article?
thx
20091111-EE-VQP-92 - Hierarchy / EE_QW_3_20080625