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| Date | Points | Title | Activity Type | Zone |
|---|---|---|---|---|
| 01/15/04 | 250 | DirectX and C# - collision det… | Accepted | Direct-x Game Pr… |
| 09/29/03 | 20 | 2d polygons and fast calculation | Accepted | Direct-x Game Pr… |
| 09/17/03 | 500 | How to append meshes? | Accepted | Direct-x Game Pr… |
| Date | Points | Title | Activity Type | Status | Zone |
|---|---|---|---|---|---|
| 02/02/04 | 150 | DxTex tool problem .....… | Comment | PAQ:Forced | Direct-x Game Pr… |
| 09/28/03 | 175 | How to access a depth buffer? | Comment | PAQ | Direct-x Game Pr… |
| 09/16/03 | 125 | mesh & alpha transparency |
Comment | Deleted | Direct-x Game Pr… |
| Date | Points | Title | Status | Zone |
|---|---|---|---|---|
| 03/28/04 | 100 | occlusion culling | PAQ:Forced | Direct-x Game Pr… |
| 02/02/04 | 500 | effects and fog | PAQ:Forced | Direct-x Game Pr… |
| 09/16/03 | 175 | How to access a depth buffer? | PAQ | Direct-x Game Pr… |