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| Date | Points | Title | Activity Type | Zone | |
|---|---|---|---|---|---|
| 1 | 01/15/2004 | 250 | DirectX and C# - collision detection | Accepted | Direct-x Game Pr… |
| 2 | 09/29/2003 | 20 | 2d polygons and fast calculation | Accepted | Direct-x Game Pr… |
| 3 | 09/17/2003 | 500 | How to append meshes? | Accepted | Direct-x Game Pr… |
| Date | Points | Title | Activity Type | Status | Zone | |
|---|---|---|---|---|---|---|
| 1 | 02/02/2004 | 150 | DxTex tool problem .........… | Comment | PAQ | Direct-x Game Pr… |
| 2 | 09/28/2003 | 175 | How to access a depth buffer? | Comment | PAQ | Direct-x Game Pr… |
| 3 | 09/16/2003 | 125 | mesh & alpha transparency | Comment | Deleted | Direct-x Game Pr… |
| Date | Points | Title | Status | Zone | |
|---|---|---|---|---|---|
| 1 | 03/28/2004 | 100 | occlusion culling | PAQ | Direct-x Game Pr… |
| 2 | 02/02/2004 | 500 | effects and fog | PAQ | Direct-x Game Pr… |
| 3 | 09/16/2003 | 175 | How to access a depth buffer? | PAQ | Direct-x Game Pr… |