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| Date | Points | Title | Activity Type | Status | Zone | |
|---|---|---|---|---|---|---|
| 1 | 04/17/2008 | 500 | Normals vs traverse order | Discussion | PAQ | OpenGL Game Pro… |
| 2 | 04/17/2008 | 500 | gluLookAt: eye-up and physical-up | Comment | PAQ | Graphics Game Pr… |
| 3 | 04/01/2008 | 500 | Using quaternions to implement ArcBall… | Comment | PAQ | Graphics Game Pr… |
| 4 | 03/23/2008 | 125 | How to understand, which SSL versi… | Comment | Open | Delphi |
| Date | Points | Title | Status | Zone | |
|---|---|---|---|---|---|
| 1 | 04/17/2008 | 500 | Java CG (OpenGL style) applet | PAQ | J2SE … |
| 2 | 04/17/2008 | 500 | Material properties for wood, metal, plastic | PAQ | OpenGL Gam… … |
| 3 | 04/16/2008 | 500 | gluLookAt: eye-up and physical-up | PAQ | Graphics Gam… … |
| 4 | 04/16/2008 | 500 | Normals vs traverse order | PAQ | OpenGL Game Pro… |
| 5 | 04/01/2008 | 500 | Render latex formulas | Open | Graphics Software |