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Browse All TopicsHello,
In my XAML code below I have six triangles of MeshGeometry3D which has been displayed OK. The problem is that when I want to map a DrawingBrush (EllipseGeometry) to my material and ImageBrush to back material they can just be mapped to the first two triangles only on each side as shown on pictures attached here. I want actually to map them so they will appear as one ellipse and one picture on each side (one picture stretched on the six triangles as back material and one ellipse stretched on the six triangles as material).
Note that you may need to reference the well known 3D tools library from http://www.codeplex.com/3D
I apprciate all help.
Thanks,
Marei
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by: MareiAlgarniPosted on 2009-09-10 at 22:26:12ID: 25306859
I have found the solution myself:
TextureCoordinates=" 0,0 0,0.333 1,0.333 1,0
0,0.333 0,0.666 1,0.666 1,0.333
0,0.666 0,1 1,1 1,0.666 ">