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The Solution Rating System
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With so many solutions, how can you tell which solutions are most likely to help you and which ones are not? To provide you with a tool to use, we rate our solutions based on various elements that most accurately determine if a solution is a quality solution. To explain what factors affect the solution rating, here are the elements we take into consideration when formulating our solution rating.
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Applicable code snippets.
public class ProgressBar1 : Control
{
}
public static DependencyProperty StatusTopProperty =
DependencyProperty.Register("StatusTop", typeof(double),
typeof(ProgressBar1),
new PropertyMetadata(null));
public double StatusTop
{
get { return (double)this.GetValue(StatusTopProperty); }
set { this.SetValue(StatusTopProperty, value); }
}
public override void OnApplyTemplate()
{
base.OnApplyTemplate();
_templateRootElement = GetTemplateChild(strTemplateRoot) as FrameworkElement;
VisualStateManager.GoToState(this, "Move", false);
}
XAML inside control template, root element is a Canvas. This works when using a hard-coded constant value for the To property (i.e. 150)
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="vsgProgressRegion">
<VisualState x:Name="Move">
<Storyboard x:Name="sbMovePointer">
<DoubleAnimation x:Name="daMovePointer"
From="285"
To="{Binding Path=StatusTop, Mode=OneWay,
Source=local:ProgressBar1}"
Storyboard.TargetName="climber"
Storyboard.TargetProperty="(Canvas.Top)">
</DoubleAnimation>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
Applicable code snippets
public static DependencyProperty StatusTopProperty =
DependencyProperty.Register("StatusTop", typeof(double),
typeof(ProgressBar1),
new PropertyMetadata(null));
public double StatusTop
{
get { return (double)this.GetValue(StatusTopProperty); }
set { this.SetValue(StatusTopProperty, value); }
}
public override void OnApplyTemplate()
{
base.OnApplyTemplate();
_templateRootElement = GetTemplateChild(strTemplateRoot) as FrameworkElement;
VisualStateManager.GoToState(this, "Move", false);
}
XAML inside control template, root element is a Canvas. This works when using a hard-coded constant value for the To property (i.e. 150)
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="vsgProgressRegion">
<VisualState x:Name="Move">
<Storyboard x:Name="sbMovePointer">
<DoubleAnimation x:Name="daMovePointer"
From="285"
To="{Binding Path=StatusTop, Mode=OneWay,
Source=local:ProgressBar1}"
Storyboard.TargetName="climber"
Storyboard.TargetProperty="(Canvas.Top)">
</DoubleAnimation>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
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