Question

writeable bitmap detect

Asked by: jagguy

To use writeable bitmap I need to wait until an image is loaded .
I am having all sorts of problems detecting if an image is loaded as when I load dynamic images from a class .
Is there another way I can detect if an image is loaded.
 
 uu = New BitmapImage(url)
        uu.UriSource = url
        img.Source = uu
        Canvas.SetLeft(img, _x)
        Canvas.SetTop(img, _y)
        'img.SetValue(Canvas.ZIndexProperty, 13)
        Canvas.SetZIndex(img, 10)
        canvas1.Children.Add(img)
        AddHandler uu.DownloadProgress, AddressOf uu_downloadProgress

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Asked On
2009-11-01 at 13:51:09ID24862323
Topics

WPF and Silverlight

,

C# Programming Language

Participating Experts
1
Points
500
Comments
11

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Answers

 

by: mas_oz2003Posted on 2009-11-01 at 14:18:12ID: 25715859

Is this image coming from your local hard drive or the internet?
If local or network share, you can load it to a FileStream with exclusive access.
lStream = new FileStream(fileName, FileMode.OpenOrCreate, FileAccess.ReadWrite, FileShare.None);

 

by: jagguyPosted on 2009-11-01 at 14:59:15ID: 25716048

hi,

the image is coming from my local drive and it doesnt always load using

AddHandler uu.DownloadProgress, AddressOf uu_downloadProgress
this makes no sense to me.

how is Filestream any different with local images and how do i detect if an image is loaded so i can use writeable bitmap?

 

by: jagguyPosted on 2009-11-01 at 15:00:35ID: 25716054

I am using silverlight 3

 

by: jagguyPosted on 2009-11-01 at 15:12:20ID: 25716117

I am trying to use writeable download  after the image is loaded and my method isnt working

 

by: mas_oz2003Posted on 2009-11-01 at 15:55:59ID: 25716265

Ok if that is the case, then your code needs to change
 uu = New BitmapImage(url)
 uu.UriSource = url
To: (C# code sample)
BitmapImage bitmapImage = new BitmapImage();  
bitmapImage.DownloadProgress +=  
    new EventHandler<DOWNLOADPROGRESSEVENTARGS>(bitmapImage_DownloadProgress);  
bitmapImage.DownloadCompleted +=  
    new EventHandler(bitmapImage_DownloadCompleted);
bitmapImage.UriSource = new Uri(URL, UriKind.Absolute);

You also need to implement DownloadCompleted and assign your image there.
{  //All your image code here
Canvas.SetLeft(img, _x)
        Canvas.SetTop(img, _y)
        'img.SetValue(Canvas.ZIndexProperty, 13)
        Canvas.SetZIndex(img, 10)
        canvas1.Children.Add(img)

}

Note: DownloadProgress is only to show download progress of the bitmap content. You cannot assign images there.

 

by: jagguyPosted on 2009-11-01 at 16:33:40ID: 25716358

Thanks for the reply as I am really frustrated with this.

 i was told you check the e.Progress value for the download progress.
SO this is not correct ?

Public Sub uu_downloadProgress(ByVal sender As Object, ByVal e As DownloadProgressEventArgs)
        Dim i As Integer
        Dim c As Color
        Dim myuu As BitmapImage

        myuu = sender
                If e.Progress = 100 Then
                    img.Height = img.ActualHeight
            img.Width = img.ActualWidth

            wb = New WriteableBitmap(myuu)

 

by: mas_oz2003Posted on 2009-11-01 at 18:22:05ID: 25716720

This code is not correct because your "if" logic only covers one line. (img.Height = img.ActualHeight)
if you want to use this construct, just change:
If e.Progress = 100 Then
            img.Height = img.ActualHeight
            img.Width = img.ActualWidth

            wb = New WriteableBitmap(myuu)
End If

Notice the end if that ensures your code only writes when the progress is 100% (At the moment is writing even if it is say 50%). Again it is your choice but I prefer DownloadCompleted event.

 

by: jagguyPosted on 2009-11-01 at 18:37:32ID: 25716769

yes i do use this below as written and it doesnt work all the time.
half the time the image never loads and i am wondering why this is.
I will try your code later and hope that goes ok as my code isnt doing the trick.

If e.Progress = 100 Then
            img.Height = img.ActualHeight
            img.Width = img.ActualWidth

            wb = New WriteableBitmap(myuu)
End If

 

by: jagguyPosted on 2009-11-01 at 21:54:48ID: 25717285

ok i got home and checked the code but there is no DownloadCompleted event in vb.net so what happens here?

 

by: jagguyPosted on 2009-11-01 at 22:35:00ID: 25717422

http://blogs.silverlight.net/blogs/msnow/archive/2008/06/30/tip-of-the-day-13-getting-an-images-width-and-height.aspx

The call to Dispatcher.BeginInvoke(delegate() { & } ); is required before you obtain the Width/Height or they might be intermittently zero

is this the problem as i am getting occasional 0 values and that is why the image sometimes load? I cant trnaslate this into vb.net though

 

by: mas_oz2003Posted on 2009-11-04 at 18:23:30ID: 25746233

it is defined in BitmapImage bae class BitmapSource.From msdn:
"Occurs when the bitmap content has been completely downloaded.

Namespace:  System.Windows.Media.Imaging
Assembly:  PresentationCore (in PresentationCore.dll)
XMLNS for XAML: http://schemas.microsoft.com/winfx/xaml/presentation

Syntax
Visual Basic (Declaration)
Public Overridable Event DownloadCompleted As EventHandler
 
Visual Basic (Usage)
Dim instance As BitmapSource
Dim handler As EventHandler

AddHandler instance.DownloadCompleted, handler
"

20120131-EE-VQP-002

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