# of Georgraphic Locations: 3
Distance apart: >5km.
Location # 1
Game Server: 1
Client Computers: 14
Location # 2
Game Server: 0
Client Computers: 14
Location # 3
Game Server: 0
Client Computers: 14
Internet Upload @ each location: 512Kbit
Internet Download@ each location: 1024Kbit
Call of Duty 4 average ping all locations 10 players playing: 300+
Call of Duty 4 average ping all locations 5 players playing: 200+
Call of Duty 4 average ping all locations 2-3 players playing: >200
Server Configuration:
Core 2 Duo E4500
2GB 667MHz RAM
800MHz FSB (VIA M900) MoBo
80GB SATA HDD (7200 RPM)
Client Configuration:
Core 2 Duo E4500
2GB 667MHz RAM
800MHz FSB (VIA M900) MoBo
80GB SATA HDD (7200 RPM)
MY QUESTIONS:
1. IF I WANT TO HOST A 32 PLAYER GAME ON THE GAME SERVER, AND HAVE ALL THREE LOCATIONS PARTICIPATE, WHAT KIND OF GAME SERVER REQUIREMENTS & BANDWIDTH REQUIREMENTS TO I NEED TO FULFILL.
2. IS MY GAME SERVER ADEQUATE IN TERMS OF SPECIFICATIONS?
3. DOES GAMING VIA VPN ADD MORE THAN A 10% OVERHEAD TO THE NETWORK PERFORMANCE?
4. WHAT ARE THE FACTORS THAT AFFECT GAME PERFORMANCE AND IN-GAME PING?
5. WHY DOES COD4 REQUIRE MORE BANDWIDTH THAN OLDER GAMES LIKE BF1942 AND EVEN COD2?
THANKS,
PANOS
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