Question

why UDP is used?

Asked by: ms_shubha

We have TCP and UDP.TCP is relaible and UDP is not reliable.
But still why r we using UDP? as there is no guaranteed transmission of DATA?

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Asked On
2003-05-15 at 21:23:57ID20618154
Topic

Unix Networking

Participating Experts
8
Points
125
Comments
11

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Answers

 

by: glassdPosted on 2003-05-16 at 02:51:33ID: 8539215

I am no expert but I believe that on a reliable network UDP is faster than TCP and adds less data to the packets. Many applications do there own checking anyway, so they use UDP.

 

by: ScratXPPosted on 2003-05-16 at 13:59:31ID: 8543358

UDP is faster than TCP is correct.  It not only adds less data, but less logic to the underlying network protocol drivers.  TCP works with a sliding window algorithm that basically rejects packets that come out of sequence and request them to be reset.  If one wanted to optimize, they could use UDP.  Thus, if packets come out of order, the driver could hold onto them and order them.  It provides more flexibility and thus you could re-implement TCP, but more light weight especially if you can do it on a per-protocol basis.

Another reason for UDP is streaming audio or video.  If you need things to occur in real time, TCP makes sure everything is delievered.  UDP is faster and in a real time video if you miss a frame, who cares.  So, streaming packets and not caring if they get to the client or not is acceptable.  Especially when you are not saving the data, but playing it real time (Which is what I am referring to).  If your network has limitations, the video will probably play too slow anyway.  If you skip a frame or two, it's not a big deal.




 

by: hstilesPosted on 2003-05-23 at 08:14:02ID: 8572575

In addition, there are types of traffic that simply do not warrant TCP.  DNS or WINS requests are a perfect example.  There's no need to use TCP when simply requesting name resolution.  However, WINS database changes or DNS zone transfers do need to be error checked otherwise the transmitted data might be incomplete and lead to database or zone corruption, hence error checking is required for these types of operation.

 

by: judhiPosted on 2003-06-05 at 03:00:50ID: 8655609

Hi ms_shubha,

I always like to explain it this way:

In UDP/IP you do not have to make connection to send/receive data.

If TCP is like handover something from your hand to my hand after we do handshake, UDP is like you just throwing something to me assuming that I will catch it.

Depends on the need, an application can be designed to use TCP if need reliability by do the handshaking first (imagine you meet your customer and handover your namecard) -or- need to be quick by just throwing the thing, no need handshaking (imagine the news paperboy throwing paper at your doorstep).

Hope this helps.
Judhi

 

by: setver64Posted on 2003-07-01 at 12:40:48ID: 8835596

Here's more.

1.
TCP can only be used for one-to-one data transfer, due to its connection-oriented nature. It cannot be used for one-to-many, such as broadcast or multicast. IP Broadcast and IP Multicast traffic therefore cannot use TCP, and always uses UDP.

2.
In timing-sensitive applications, sometimes the programmers prefer to retain control of the congestion control, sequencing, and other attributes of the connection. When they do this, they do not need the features of TCP, and do not want the overhead. They do what they want with the packets in the application, and send the data over UDP.

 

by: judhiPosted on 2003-07-01 at 23:03:54ID: 8837510

whew.. I thought this question has been closed :)

 

by: CleanupPingPosted on 2003-08-15 at 05:00:38ID: 9157019

ms_shubha:
This old question needs to be finalized -- accept an answer, split points, or get a refund.  For information on your options, please click here-> http:/help/closing.jsp#1
EXPERTS:
Post your closing recommendations!  No comment means you don't care.

 

by: deadlastPosted on 2003-10-05 at 21:05:52ID: 9496214

the first ones right, the rest just add more info...
everyones a winner =D

 

by: apakianPosted on 2004-09-04 at 02:33:58ID: 11979554


because of the 3-way handshake required by tcp, at a minimum a transaction will require
a minimum of 3xRTT to complete.

with udp, this is minimized to 1xRTT  .. For games etc, this is a massive effeciency boost.

20120131-EE-VQP-002

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