|
[x]
Posted via EE Mobile
|
|
| Search, ask, and monitor your questions on the go with EE Mobile. Visit Experts Exchange from your mobile device and never be out of touch again. |
|
|
|
|
|
[x]
The Solution Rating System
|
|
| With so many solutions, how can you tell which solutions are most likely to help you and which ones are not? To provide you with a tool to use, we rate our solutions based on various elements that most accurately determine if a solution is a quality solution. To explain what factors affect the solution rating, here are the elements we take into consideration when formulating our solution rating. - The Grade of the Solution
- The Zone Rank of the Expert Providing the Solution
- The Number of Author and Expert Comments
- The Number of Experts Contributing
- The Feedback of the Community
Your Input Matters Because of the way the system is set up, the most important variable in this equation is you. As a member of Experts Exchange, you are able to cast your vote on the quality of the solutions in regard to how complete, accurate, helpful and easy to understand each solution is. When you provide your feedback, each rating is adjusted accordingly. So, if you see a solution that has a poor rating that you think is a good solution, let us know by rating it. As you do, the rating will be adjusted and will become more accurate for other members of our site. If you have any suggestions that you would like to make for our rating system, please ask a question in the Suggestions Zone of Community Support. Thank you! |
|
|
|
|
Asked by theleahsaur in Unix Networking, Miscellaneous Networking, C Programming Language
I am writing a small memory game that runs on a network. The server generates 10 random numbers, sends them to the client, and the player then types in the 10 numbers from memory. I need to display the ten numbers, wait 10-15 seconds, then clear the screen. I was using the sleep() function to do this, but sleep is executing before the generate_game function, meaning the client sees a blank screen for 10 seconds, then the game flashes for a millisecond and the screen is blank again.
I've also tried putting the sleep at the end of generate_game, and at the beginning of clear_screen. Always the same result.
Why is it doing this and how can I fix it? (It's in C++.)
Thanks!
1:
2:
3:
|
generate_game(); //generates a string of 10 random ints and sends to client
sleep(10);
clear_screen(); //sends a string of newlines to client
|
20091021-EE-VQP-81 - Hierarchy / EE_QW_3_20080625