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September 7, 2008 03:04am pdt
 
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Connecting a client and server program using different platform

Tags: Microsoft, Visual Studio .NET
Hello.

Im doing a client server program where the client program is created using Visual C++.NET meanwhile the server program is created using C#.NET. Can both of these program be connected via a network using TCP protocol. I tried to execute the sample. there was no error but it could not be connected. Which part that must i edit? Is it ok if i only edit the client part (created using C++). This is because the server part also have multithreading mechanism, so i dont want to mess that up. For you information, i tried to connect both client and server using port 5000. I will also include here the connection part of the client and server source code. Did i miss anything in the source code in the code snippet attachment? Thank you.
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/****** The client program. created using C++.NET ********************/
 
InitWSA();
   
  sock = socket(AF_INET, SOCK_STREAM, 0);
  if (sock < 0) {
    printf("Error no %d occured when creating socket\n", errno);
    exit(-1);
  }
 
  myaddr.sin_family = AF_INET;
  myaddr.sin_port = 5001;
  myaddr.sin_addr.s_addr = INADDR_ANY;
  
  status = bind(sock, (struct sockaddr *)&myaddr, sizeof(struct sockaddr));
  if(status < 0) {
    printf("Error no %d occured when binding\n", errno);
    exit(-1);
  }
 
 
  receiver.sin_family = AF_INET;
  receiver.sin_port = 5000;
  receiver.sin_addr.s_addr = inet_addr("127.0.0.1");
 
  status = connect(sock, (struct sockaddr *)&receiver, sizeof(struct sockaddr));
  if (status < 0) {
    printf("Cannot connect to server, error no %d occured\n", errno);
    exit(-1);
  }
 
/********** end source code **************/
 
/********** the server part. created using C# ***********/
 
  string portStr = textBoxPort.Text; //set the port using port 5000
  int port = System.Convert.ToInt32(portStr);
  
  // Create the listening socket...
  
  m_mainSocket = new Socke(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
  IPEndPoint ipLocal = new IPEndPoint (IPAddress.Any, port);
  
  // Bind to local IP Address...
  
  m_mainSocket.Bind( ipLocal );
  
  // Start listening...
  
  m_mainSocket.Listen(4);
				
  // Create the call back for any client connections...
  
  m_mainSocket.BeginAccept(new AsyncCallback (OnClientConnect), null); //accept the   connection and transfer it to a thread.
				
  UpdateControls(true);
 
/********** End program ***********/
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Question Stats
Zone: Programming
Question Asked By: Hazwan
Solution Provided By: TheLearnedOne
Participating Experts: 1
Solution Grade: C
Views: 0
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Rank: Sage

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