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Private Shared Sub InitGL()
glEnable(GL_DEPTH_TEST)
glViewport(0, 0, w, h)
'initialise OpenGL display parameters
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
'define world window
'gluOrtho2D(-50.0F, 50.0F, -50.0F, 50.0F)
Test2()
'set background colour to black, foreground colour to white
glClearColor(0.0F, 0.0F, 0.0F, 0.0F)
glColor3f(1.0F, 1.0F, 1.0F)
End Sub
Private Shared Sub Test1()
'define world window
gluOrtho2D(-50.0F, 50.0F, -50.0F, 50.0F)
gluPerspective(60.0F, 1.3F, 1.0, 100.0)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
gluLookAt(8, 6, 30, 8, 6, 84, 0, 1, 0)
End Sub
Private Shared Sub Test2()
'define world window
gluOrtho2D(-1.0F, 17.0F, -1.0F, 17.0F)
gluPerspective(60.0F, 1.3F, 1.0, 100.0)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
gluLookAt(8, 6, 30, 0, 1, 54, 0, 1, 0)
End Sub
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