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| 03/05/2009 at 09:42PM PST, ID: 24204714 |
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The Solution Rating System
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With so many solutions, how can you tell which solutions are most likely to help you and which ones are not? To provide you with a tool to use, we rate our solutions based on various elements that most accurately determine if a solution is a quality solution. To explain what factors affect the solution rating, here are the elements we take into consideration when formulating our solution rating.
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import java.awt.Color;
import java.awt.Container;
import java.awt.EventQueue;
import java.awt.FlowLayout;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
@SuppressWarnings("unused")
public class Frame extends JFrame {
/**
*
*/
private static final long serialVersionUID = 1L;
/**
* Launch the application
* @param args
*/
public static void main(String args[]) {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
Frame frame = new Frame();
frame.setVisible(true);
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
/**
* Create the frame
*/
public Frame() {
super("Memory Game");
getContentPane().setLayout(new GridLayout(1, 0));
setBounds(100, 100, 403, 331);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
final JPanel panel = new JPanel();
panel.setLayout(null);
getContentPane().add(panel);
final JLabel label = new JLabel();
label.setText("Memory Game, Version 1.0");
label.setBounds(91, 140, 247, 16);
panel.add(label);
final JPanel panel_1 = new JPanel();
panel_1.setBackground(Color.BLUE);
panel_1.setBounds(0, 0, 395, 120);
panel.add(panel_1);
final JLabel memoryGameVersionLabel = new JLabel();
memoryGameVersionLabel.setText("By (my name goes here)");
memoryGameVersionLabel.setBounds(91, 198, 247, 16);
panel.add(memoryGameVersionLabel);
final JLabel memoryGameVersionLabel_1 = new JLabel();
memoryGameVersionLabel_1.setText("(my school goes here) Project #");
memoryGameVersionLabel_1.setBounds(91, 176, 247, 16);
panel.add(memoryGameVersionLabel_1);
final JLabel memoryGameVersionLabel_2 = new JLabel();
memoryGameVersionLabel_2.setText("Screw Copyright. Use this program at will.");
memoryGameVersionLabel_2.setBounds(91, 238, 247, 16);
panel.add(memoryGameVersionLabel_2);
final JLabel memoryGameVersionLabel_3 = new JLabel();
memoryGameVersionLabel_3.setText("Open Source, The Future is Open");
memoryGameVersionLabel_3.setBounds(91, 257, 247, 16);
panel.add(memoryGameVersionLabel_3);
//
}
}
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