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CBitmap * bmp = CBitmap::FromHandle(m_bgImage);
BITMAP bmpInfo;
bmp->GetBitmap(&bmpInfo);
::PreMultiplyRGBChannels(*bmp, (LPBYTE)bmpInfo.bmBits);
ModifyStyleEx(0, WS_EX_LAYERED);
CDC dcMemory;
CDC dcScreen;
dcScreen.Attach(::GetDC(NULL));
dcMemory.CreateCompatibleDC(&dcScreen);
//m_bgImage.AlphaBlend(GetDC()->GetSafeHdc(), 0, 0);
CBitmap *pOldBitmap= dcMemory.SelectObject(bmp);
// get the window rectangular (we are only interested in the top left position)
CRect rectDlg;
GetWindowRect(rectDlg);
// calculate the new window position/size based on the bitmap size
CPoint ptWindowScreenPosition(rectDlg.TopLeft());
//CSize szWindow(bmpInfo.bmWidth, bmpInfo.bmHeight);
CSize szWindow(bmpInfo.bmWidth, bmpInfo.bmHeight);
// Perform the alpha blend
// setup the blend function
BLENDFUNCTION blendPixelFunction= { AC_SRC_OVER, 0, PATCHER_DIALOG_CONSTANT_ALPHA, AC_SRC_ALPHA };
CPoint ptSrc(0,0); // start point of the copy from dcMemory to dcScreen
// perform the alpha blend
BOOL bRet = UpdateLayeredWindow(&dcScreen, &ptWindowScreenPosition, &szWindow, &dcMemory,
&ptSrc, 0, &blendPixelFunction, ULW_ALPHA);
//::UpdateLayeredWindow(wnd, dcScreen, &ptWindowScreenPosition, &szWindow, dcMemory,
// &ptSrc, 0, &blendPixelFunction, ULW_ALPHA);
ASSERT(bRet); // ops... something bad just occured....
// clean up
dcMemory.SelectObject(pOldBitmap);
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