>>>> The problem is that an exception happens inside an OpenGL function.
The exception happens in OpenGL but the reason in 99 percent of all these cases is in your calling one of the OpenGL function where you
- pass a NULL pointer where a valid pointer was required
- pass a pointer already deleted
- pass a pointer of an object which has run out of local scope
- wrote beyond array bounds thus has destroyed some heap data
One of these probably happened in the unmanaged code parts perhaps called or invoked from CsGL.OpenGL.OpenGLControl.
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by: strickddPosted on 2009-06-15 at 07:42:47ID: 24629335
I have seen similar problems in other applications. Below is a list of ideas that helped resolve my issues and may help with yours.
1) Run the program as and administrator
2) Allow the user access to modify the registry
3) Make sure the software needed is registered properly
4) Verify that the hardware is not malfunctioning.