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//*************************************************************************
MainImpl.CPP
//*************************************************************************
#include "ui_gpibmenu.h" //Ui_gpibmenu's main class is "MainWindow", sorry about the poor naming scheme
#include <QWidget>
#include <QPushButton>
MainImpl::MainImpl(QWidget *parent)
:QWidget(parent)
{
//setupUi(this); //This doesn't work, but the example says it should
QWidget:connect(pushButtonInitDevice, SIGNAL(clicked()), this, SLOT(initButtonPress()));
}
void MainImpl::initButtonPress()
{
cout << "GUI IS WORKING!!!" << endl; //This usually outputs the text to the command window of KDevelop
}
//*************************************************************************
//*************************************************************************
//*************************************************************************
// Main.cpp
//*************************************************************************
#include <QApplication>
#include <QtGui>
#include <QWidget>
#include <QMainWindow>
#include "mainimpl.h"
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
//QWidget *widget = new QWidget();
QMainWindow * window = new QMainWindow();
Ui::MainWindow ui;
ui.setupUi(window);
window->show();
return app.exec();
}
//*************************************************************************
//*************************************************************************
//*************************************************************************
// MainImpl.h
//*************************************************************************
#ifndef MAINIMPL_H
#define MAINIMPL_H
#include "ui_gpibmenu.h"
class MainImpl: public QWidget, private Ui::MainWindow
{
Q_OBJECT
public:
MainImpl(QWidget *parent = 0);
public slots:
void initButtonPress();
private:
Ui::MainWindow ui;
};
#endif
//*************************************************************************
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