bham3dman,
Thanks for the info. The "scramble" that happens is that all objects in the scene seem to all be translated or reset to the origin. Also, the materials seem to get stripped away. When I attempt to export in either format, I get a "too many polygons" error. Not that my scenes are too complex. Also, four times out of five the .fbx export shuts Max down.
Thanks!
Ike
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by: bham3dmanPosted on 2009-05-21 at 16:01:43ID: 24446642
Greetings Ike,
3DS Max, unfortunately, is not backwards-compatible. Therefore, you will not be able to open files in 2009 that were saved in 2010.
The two best options I know of are .3ds and .fbx exports. I use both export options with some regularity and have not had any trouble moving models into earlier versions of 3DS Max - particularly with .fbx. I have found .fbx exports to work much better than .3ds, and to my knowledge, .fbx is still in a development cycle - I don't think the 3ds format has changed much over the past few years.
I would definitely recommend .fbx as the way to handle your situation. Can you elaborate on the issue with scrambled results upon importing .3ds and .fbx? Also, have you looked at the advanced options in the .fbx export? Look at the following advanced options:
1. Units - Scene units converted to: Set this to your current default units (found in the Customize menu - Units Setup)
2. Axis Conversion - Up Axis: This should be Z for Max scenes.
3. FBX File Format - Type: This should be binary.
4. FBX File Format - FBX Version: This should be FBX200900
I hope this is helpful. Good luck!