I can give thickness to a plane? If I've already converted it to an editable poly, do I have to re-create it?
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Browse All TopicsI'm a complete beginner in 3ds max. I'm trying to create a model of a bed with a blanket draped over the top of it, but the mattress keeps showing through the blanket.
I made blanket from a plane and set it as the "cloth" and set the mattress and boxspring as collision objects. I even played around with some of the settings, but the best I can get is the attached picture. How can I get the blanket to cover the mattress and boxspring without the mattress and boxspring showing through? (I don't need it to be animated, it can just lay on the bed.)
Thanks!
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Greetings,
A single-sided mesh such as a plane will work just fine with the cloth modifier. Most likely, the problem you are experiencing is the result of a lack of vertices on your blanket. Since it's the vertices that put out "feelers" for collision objects, if you have too few, the edges of your collision object will be missed - as evident in your attached images. My recommendation is to increase the polygon count of your plane.
Additionally, a higher Subsample value in the Simulation Parameters section will provide more accuracy and is most helpful with fast moving objects. Consider a fast moving object that at frame 30 is just about to strike your collision object, but at frame 31 has already passed through your object due to its speed. Subsamples allow the cloth simulation to check for collision at fractional frame intervals and is more likely to capture a collision - at a cost of render time of course.
Finally, in cases where I have been completely unsuccessful with cloth collisions, increasing the size of my simulation geometry has resulted in better collision detection...but this is a last resort option because changing the scale ultimately throws off the physical accuracy of the simulation.
I hope this is helpful. Good luck!
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by: jgordosPosted on 2009-06-03 at 09:05:02ID: 24538055
Give the blanket some thickness.