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by: bham3dmanPosted on 2009-02-26 at 19:21:51ID: 23752397
Greetings,
I'm a Max user but thought I'd look into this a bit - thinking that Maya's bridge tool might not be much different than Max's. I was wrong. :)
In Max, bridging edges will result in a twisted mesh when normals are flipped. Other than that, it's difficult to reproduce this problem in Max.
I found the following statement on the web regarding Maya's bridge tool, but it seems a bit odd to me:
"The Bridge tool connects the closest vertices across from one another. If the bridge appears twisted, then undo and move the vertices closer to one another."
In Max, I might try detaching and re-attaching the front helmet piece and then trying the command again.
I know I'm not much help here, but thought I'd make an attempt since no one else has chimed in yet.
Good luck.