Deat Experts, I would like some solid information (not just links please) regarding the best and FASTEST way to rig up custom characters that I have built in Studio Max. We plan on hiring a rigger and animator to do the work but i would like to get some feedback as to the best software that will rig up characters with solid realisitic looking boon structures for movement.
I know that maya has a build in rig that is designed for humans but is maya the fastest for applying this type of rigging to characters such as a wild boar, or a dinosoar or an ant which would have multiple torsos or points of rotation for the body.
Lastly I need to make sure that the rigging can be exported into a 3d engine (which im not sure if thats something that is done on our end in terms of hiring a rigger to transfer over the 3d data to the engine)
Thank you very much. Please include as much detail as you can in your answer as we are going to take your sugesstions and apply it to a very important project for our firm.
Thanks for the Support Experts
Regards
Michael
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