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7.8

Shading & Shadows

Asked by ct.smith in 3D Game Programming

Tags: shading, toon

I'm currently researching two features that I'd like to add to my current project:
1. Toon shading
2. Volume shadows (probably using stencil buffers)

I've already seen the specific examples of these available from the nVidia developper's site, but I am interested to know if anyone has a different perspective on implementing these features.  I'd especially appriciate information on implementing these in OpenGL that work on the standard API (no extensions, works on most video cards, nVidia only provides DX8 examples that only work on the GeForce).  Any papers/articles on the theories/algorithms behind these would also be helpful.
[+][-]02/13/01 05:00 AM, ID: 5838241Accepted Solution

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About this solution

Zone: 3D Game Programming
Tags: shading, toon
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Solution Provided By: Chroma
Participating Experts: 3
Solution Grade: A
 
[+][-]02/11/01 12:35 PM, ID: 5832915Expert Comment

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[+][-]02/11/01 12:51 PM, ID: 5832942Author Comment

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[+][-]02/12/01 11:23 PM, ID: 5837438Expert Comment

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[+][-]02/13/01 08:38 AM, ID: 5839069Author Comment

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