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09/25/2002 at 03:00PM PDT, ID: 20366082
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7.6

Problem with Depth Buffer on NVidia TNT

Asked by jur9103 in 3D Game Programming

Tags: depth, fighting, gldepthmask

I have trouble with NVidia TNT graphics card when i'm drawing skybox in my engine. on G-Force class HW all works great, but on TNT instead of skybox texture thereis only something like "rays" not texture. i'm drawing with z-buffer disabled (glDepthMask(false);)

i figured out that when i enable z-buffer everithing is ok, but i have to extend size of the box. i'm forced to extend far plane in projection matrix too. and after this i have z-fighting with terain and terain objects at long distance.

Thanks for all comments
[+][-]09/28/02 06:55 AM, ID: 7307580

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[+][-]10/13/02 03:47 AM, ID: 7330688

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[+][-]10/18/02 02:33 PM, ID: 7346135

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[+][-]10/19/02 02:11 AM, ID: 7346983

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About this solution

Zone: 3D Game Programming
Tags: depth, fighting, gldepthmask
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Solution Provided By: fl0yd
Participating Experts: 2
Solution Grade: A
 
 
 
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