Advertisement

12.12.2007 at 12:48PM PST, ID: 23019521
[x]
Attachment Details
[x]
The Solution Rating System

With so many solutions, how can you tell which solutions are most likely to help you and which ones are not? To provide you with a tool to use, we rate our solutions based on various elements that most accurately determine if a solution is a quality solution. To explain what factors affect the solution rating, here are the elements we take into consideration when formulating our solution rating.

  • The Grade of the Solution
  • The Zone Rank of the Expert Providing the Solution
  • The Number of Author and Expert Comments
  • The Number of Experts Contributing
  • The Feedback of the Community

Your Input Matters
Because of the way the system is set up, the most important variable in this equation is you. As a member of Experts Exchange, you are able to cast your vote on the quality of the solutions in regard to how complete, accurate, helpful and easy to understand each solution is. When you provide your feedback, each rating is adjusted accordingly. So, if you see a solution that has a poor rating that you think is a good solution, let us know by rating it. As you do, the rating will be adjusted and will become more accurate for other members of our site.

If you have any suggestions that you would like to make for our rating system, please ask a question in the Suggestions Zone of Community Support.

Thank you!

camera rotation about world axes

Hi,

I want to rotate my entire scene. Right now I'm able to rotate my models individually ok. But I want to do a 'camera' rotation. So let's say I rotate a model 90 degrees about the Y axis.... how can you figure out what rotations are necessary to make it looks like you're rotating the camera about the world x-axis (but in this specific case you'd be rotating about the model's local z-axis to achieve the same effect).

I'm not sure what this method is called, I guess rotating the camera about the world axes?

This is my own rendering 'engine' from scratch, I'm just using plain old matrices.

Thanks

Start your free trial to view this solution
Question Stats
Zone: Programming
Question Asked By: DJ_AM_Juicebox
Solution Provided By: ozo
Participating Experts: 3
Solution Grade: A
Views: 4
Translate:
Loading Advertisement...
12.13.2007 at 12:00AM PST, ID: 20462955

Rank: Master

All comments and solutions are available to Premium Service Members only.

Start your 7-day free trial and see for yourself why Experts Exchange is the easiest and most proven technology resource in the world. Get Started

Already a member? Login to view this solution.

 
12.13.2007 at 08:57AM PST, ID: 20465716

All comments and solutions are available to Premium Service Members only.

Start your 7-day free trial and see for yourself why Experts Exchange is the easiest and most proven technology resource in the world. Get Started

Already a member? Login to view this solution.

 
12.20.2007 at 07:54PM PST, ID: 20511661

Rank: Master

All comments and solutions are available to Premium Service Members only.

Start your 7-day free trial and see for yourself why Experts Exchange is the easiest and most proven technology resource in the world. Get Started

Already a member? Login to view this solution.

 
12.29.2007 at 09:24PM PST, ID: 20550009

Rank: Master

All comments and solutions are available to Premium Service Members only.

Start your 7-day free trial and see for yourself why Experts Exchange is the easiest and most proven technology resource in the world. Get Started

Already a member? Login to view this solution.

 
04.02.2008 at 07:01AM PDT, ID: 21263087

All comments and solutions are available to Premium Service Members only.

Start your 7-day free trial and see for yourself why Experts Exchange is the easiest and most proven technology resource in the world. Get Started

Already a member? Login to view this solution.

 
 
Loading Advertisement...
20080236-EE-VQP-29 / EE_QW_2_20070628