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06.16.2008 at 04:58PM PDT, ID: 23489987
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Am I Doing this Matrix Multiplication Correctly?

Asked by Jamsb in 3D Game Programming

Tags: C++, OpenGL

Basically I have written a class to draw a cube centered on a point (XYZ). I perform various tranlations on my scene using glTranslate/glRotate. Now I want to calculate the new position of the cube ("world co-ordinates" if that is the right term.)

It has been suggested that I should multiple the Point by the Modelviewmatrix I have achieved this by doing the following (see code).

Is this code correct and will it do what I want it to?

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//function to do multiplication
 
#include <gl/gl.h>
 
void MultiplyVMatrix(GLfloat* Vertex, GLfloat* Matrix, GLfloat* ResultMatrix)
{
	for(int i=0;i<16;i++)
		for(int j=0;j<4;j++)
		ResultMatrix[j]+=Matrix[i]*Vertex[j];
 
}        
 
**************************************************************
//modelview matrix and multiply co-ordinate of cube
 
GLfloat matrix[16];
GLfloat vertex[4]={1,2,-5,0}; //any co-ordinate for testing
GLfloat resultmatrix[4]={0,0,0,0};
 
glGetFloatv(GL_MODELVIEW_MATRIX, matrix); //grab the modelview matrix
 
MultiplyVMatrix(vertex,matrix,resultmatrix);
Attachments:
 
My Cube :)
My Cube :)
 
[+][-]06.16.2008 at 05:02PM PDT, ID: 21798598

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[+][-]06.16.2008 at 05:04PM PDT, ID: 21798607

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[+][-]06.16.2008 at 05:24PM PDT, ID: 21798667

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[+][-]06.16.2008 at 05:34PM PDT, ID: 21798714

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[+][-]06.16.2008 at 05:35PM PDT, ID: 21798721

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About this solution

Zone: 3D Game Programming
Tags: C++, OpenGL
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Solution Provided By: ozo
Participating Experts: 1
Solution Grade: B
 
 
[+][-]06.17.2008 at 12:48AM PDT, ID: 21800636

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[+][-]06.17.2008 at 12:57AM PDT, ID: 21800675

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[+][-]06.17.2008 at 12:58AM PDT, ID: 21800681

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[+][-]06.17.2008 at 01:14AM PDT, ID: 21800758

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[+][-]06.17.2008 at 01:24AM PDT, ID: 21800808

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