Question

How to pan the camera in perspective projection

Asked by: SunnyDark

Hello experts.
I have a 3D application wich defines a 3D scene and a camera with perespective projection matrix than can orbit, zoom and pan.
My goal is: If i click some point in the 3D scene and begin to pan the view (with the mouse of course) I would like the point I picked to end up directly in the new location of the mouse.
I understand that this can be done easily with orthographic projection, but with perespective projection if I pick a point close to the viewer it moves farther away than the mouse and if I pick a point far from the viewer it moves less than the mouse...
The only case where the point I pick is close enough to the new position of the cursor is if I pick something very near to the camera target...
I am sure that there has to be a simple solution to this problem...

This Question has been solved and asker verified All Experts Exchange premium technology solutions are available to subscription members.

Subscribe now for full access to Experts Exchange and get

Instant Access to this Solution

  • Plus...
  • 30 Day FREE access, no risk, no obligation
  • Collaborate with the world's top tech experts
  • Unlimited access to our exclusive solution database
  • Never be left without tech help again

Subscribe Now

Asked On
2009-06-08 at 07:17:17ID24472212
Tags

3D

,

camera

,

perspective projection

,

pan

Topics

3D Game Programming

,

Graphics & Game Programming

Participating Experts
4
Points
500
Comments
13

Trusted by hundreds of thousands everyday for fast, accurate and reliable tech support.

  • "The time we save is the biggest benefit of Experts Exchange to Warner Bros. What could take multiple guys 2 hours or more each to find is accessed in around 15 minutes on Experts Exchange." Mike Kapnisakis, Warner Bros.
  • "Our team likes having a resource that is more secure than just using Google and most experts using this service really know their stuff. It's nice to look here first versus using Google." Dayna Sellner, Lockheed Martin
  • "Anytime that I've been stumped with a problem, 9 out of 10 times Experts Exchange has either the accepted solution or an open discussion of the potential solution to the problem." Kenny Red, eBay Inc.

See what Experts Exchange can do for you.

Got a question?

We've got the answer.

Experts Exchange has been collecting answers to technology questions since 1996…3 million and counting! If you have a question, chances are we already have your answer.

Screenshot of Experts Exchange Knowledgebase

Need individual assistance?

Our experts are ready to help.

If you can't find the exact answer you're looking for, ask our exclusive community of 50,000 experts. You’ll get a personalized answer from a trusted professional.

Screenshot of Experts Exchange Knowledgebase

Want to learn from the best?

Read articles from industry experts.

Thousands of free tech tips, tricks, how-to’s and tutorials are available in our peer reviewed articles section. See for yourself how smart our experts are, no login required.

Screenshot of an Article

Working on a long term project?

Store your work and research.

Save solutions to your questions, answers you’ve discovered through searching plus helpful articles in your personal knowledgebase for easy future access.

Screenshot of Experts Exchange Knowledgebase

Access the answers to your technology questions today.

Subscribe Now

30-day free trial. Register in 60 seconds.

What Makes Experts Exchange Unique?

Members of the expert community talk about why the experience at Experts Exchange is different than what you will find anywhere else.

Trusted by the world's most respected brands.

image of each brand's logo

Faithfully serving IT professionals since 1996.

Experts Exchange Logo

Try it out and discover for yourself.

Subscribe Now

30-day free trial. Register in 60 seconds.

Related Solutions

  1. chase camera (Direct3d)
    How do i get my camera to chase (follow) my object threw the 3d world.? (always behind it looking in the direction it is moving)
  2. Stand Alone Surveillance Camera w/ pan/tilt/zoom funct…
    I need some advice regarding Surveillace camera w/ pan/tilt/zoom capabilities. This camera should be controlled by an application coded in vb. Also i need to know some activex that can be used w/ this project. Tnx
  3. camera lookat function for my matrix?
    I have a camera that has a position, an up vector, a front vector and a side vector. Now, I would like to set up a matrix so that the world is translated and rotated according to the cameras position and orientation. Something similar to the lookat function in openGl. I wo...

Free Tech Articles

  1. WARNING: 5 Reasons why you should NEVER fix a computer for free.
    It is in our nature to love the puzzle. We are obsessed. The lot of us. We love puzzles. We love the challenge. We thrive on finding the answer. We hate disarray. It bothers us deep in our soul. W...
  2. SCCM OSD Basic troubleshooting
    SCCM 2007 OSD is a fantastic way to deploy operating systems, however, like most things SCCM issues can sometimes be difficult to resolve due to the sheer volume of logs to sift through and the dispe...
  3. Migrate Small Business Server 2003 to Exchange 2010 and Windows 2008 R2
    This guide is intended to provide step by step instructions on how to migrate from Small Business Server 2003 to Windows 2008 R2 with Exchange 2010. For this migration to work you will need the fo...
  4. Create a Win7 Gadget
    This article shows you how to create a simple "Gadget" -- a sort of mini-application supported by Windows 7 and Vista. Gadgets can be dropped anywhere on the desktop to provide instant information, ...
  5. Outlook continually prompting for username and password
    There have been a lot of questions recently regarding Outlook prompting for a username and password whilst using Exchange 2007. There are a few reasons why this would happen and I will try to cover t...
  6. Backup Exchange 2010 Information Store using Windows Backup
    There seems to be quite a lot of confusion around the ability to backup Exchange 2010 using the built in Windows Backup feature. This stems from the omission of this feature prior to Exchange 2007 s...

Cloud Class Webinars

  1. Avoiding Bugs in Microsoft Access
    Alison Balter takes and in-depth look at avoiding bugs in Access. In this webinar you will learn about using the immediate window to debug your applications, invoking the debugger, using breakpoints to troubleshoot, stepping through code, setting the next statement to execute, ...
  2. Top 10 Best New Features in Visio 2010
    Scott Helmers gives live demonstrations of the top 10 new features in Visio 2010. This webinar will teach you how to create compelling diagrams by adding shapes to the page with a single click, linking the shapes in a diagram to data in Excel (or SQL Server, or SharePoint), ...
  3. IT Consultant Business Secrets Revealed
    Michael Munger, Experts Exchange tech pro and IT consultant, pulls back the curtain on his very successful businesses and answers question on every IT consultant and business owner should know about. He shares secrets on what he did to solve the 5 most common problems in IT, ...
  4. Disaster Recovery and Business Continuity
    Quest CTO, Mike Billon, gives an overview of the steps involved in building a dunamic disaster recovery plan. Through case studies and an examination of software/hardware tooles for monitoring and testing, you'll gain a better understandin of where you are, where you want ...
  5. Organize Your Visio Diagrams with Containers and Lists
    Scott Helmers uses cross functional flowcharts, wireframe diagrams, data graphic legends and seating charts to teach you: how to ustilize all three new structured diagram components in Visio 2010, the best practices for organizeing shapes in previous version of Visio, how to organize ...
  6. How to Us Objects, Properties, Events and Methods in Microsoft Access
    Alison Dalter gives an in-depbth look at objects, properties, events and methods in Microsoft Access. In this webinar you will learn about using the object browser, referring to objects, working with properties and methods, working with object variables, understanding the ...

Join the Community

Give a Little. Get a Lot.

Join the community of experts here and help other tech pros by answering question in your area of expertise. You can earn FREE access to all Experts Exchange's premium features and resources.

Join the Community

Answers

 

by: ikeworkPosted on 2009-06-09 at 07:18:45ID: 24581397

hey SunnyDark,

Do you mean, the camera needs to be rotated, so that the point you clicked will be in the center of the screen?
if not, can you explain this part:

If i click some point in the 3D scene .. I would like the point I picked to end up directly in the new location of the mouse

Some drawings might be helpful here, doesn't need to be perfect ;)

ike

 

by: SunnyDarkPosted on 2009-06-09 at 10:42:45ID: 24583622

ikework:
I think you have misunderstood the question.
I already have the camera rotation (commonly known as orbit) , I already have zoom and move forward.
I also have the move along up vector and right vector (commonly known as pan) , however the panning is not intuitive enough. The panning is performed by clicking a mouse button , then dragging the mouse then releasing.
When first clicked, the user essentially grabs a point in 3d scene, by dragging the mouse the user moves the camera along up and right vectors in such a way that the grabbed point stays under the cursor at all times. The latter is what I find difficult to achieve.

 

by: kbacPosted on 2009-06-10 at 02:18:31ID: 24589286

What I understand is, e.g. there's a TV set in the right part of the room and screen, when you grab it and pan the view to the left, the mouse is still on the TV set, whereever the TV set is on the screen (in the middle or left part of the screen).

It seems the problem generates from the ratio of the mouse displacement / the view and objects displacement (which involves the zoom factor and the perspective nature). This can be the way you want, only if the sw knows which object you clicked on. Because of the perspective, a TV set in front of the wall will move a less displacement than the wall behind it. I'm not sure if I'm answering the right question, but I hope this helps. The idea is making the 3D application aware on the object or the rendered pixel which you click on.

 

by: SunnyDarkPosted on 2009-06-10 at 05:10:43ID: 24590379

kbac:
The idea is correct,

I am aware of both the 2d sceen coordinates of the picked pixel and the 3d coordinates in the scene.

Problem is correcting the movement of the camera in such a way that the 3d point I am moving is still under the cursor when I finish the movement.

I can summarize the question in this way: how much do I need to move the camera target and position so that a certain 3d point in the scene moves from position a to position b ...

 

by: XconePosted on 2009-06-11 at 23:32:32ID: 24609672

You need not to move the camera based on the screenmovement, but based on the world movement. When you click your mouse, find out out how you camera is positioned relative to the object you click on in the World. Then pan that position according to you movement. When done, reposition your camera relative to the new point. Then your camera should be panned accordingly.

 

by: SunnyDarkPosted on 2009-06-13 at 12:40:38ID: 24620480

Xcone:
Your suggestion is good, however I have already tried it and it's not that simple. You are suggesting that the relation between the camera and the picked point should stay the same, when in reality it is not...

Here is the approach I tried:
1 Pick a point in 3d,
2 calculate a vector from camera to that point ,
3 move the point in 3d according to the mouse movement,
4 calculate the camera by adding the same vector (calculated in step 2) to the new position of the 3d point.

Didn't work. The point lost relation the mouse 2d position...

 

by: XconePosted on 2009-06-13 at 14:35:55ID: 24620881

I've never created such thing myself, but it sounded so logical. Now that I think of it, it'll only work if your cursor is allways centered (like a crosshair) and only movement is tracked. I know some other theoretical steps. I have no project at hand to verify it, so try them yourself first. If you need help it'll cost me some time to configure a project to recreate it myself.

First: You need to get the mouse->world position twice. One where the mouse was, and one where the mouse is.

Second: Cross the direction of the camera to world-startposition with the direction of the camera to the world-endposition. This would result in the 'up' vector. Crossing the 'Up' vector with either the direction to the world start or end positions, will provide you with a 'sideways' vector. These 2 vectors define a plane on which you can movement relative to your current camera position.

Thirdly: Subtracting the world-endposition from the world-startposition, will give you a vector with a magnitude to go from start to end. Taking into account that the end position will be further or closer then the start, you'll need to scale that magnitude relative to the orientation of the plane. My knowledge on 'projecting' is limited, but I guess using some dotproduct on the vectors you allready have, or perhaps build a matrix would do the trick.

Fourth and finally: Normalize the directional vector from start to end, and multiply it with the scaled magnitude of the third step. Add that result to your camera position.

Maybe it can be done simpler. As I mentioned, I've not done this before, but these are the steps I'd take should I create it myself.

 

by: SunnyDarkPosted on 2009-06-13 at 15:27:54ID: 24621055

Xcone :
I'll try your suggestion and let you know.

 

by: se7ent7Posted on 2009-07-03 at 08:10:43ID: 24772814

Hi! I have the exact same problem.. Sunnydark, have you found a solution that works?

Xcone, I don't quite understand the general concept behind your last post, but it sounds like something similar to ray casting?

This post on CodeProject is helping me a lot: http://69.10.233.10/KB/openGL/TranslationController.aspx
I think what we're aiming at here is the same as described under "The Design" section in that article, but with the "virtual plane" always parallel to the "viewing plane/screen"..

Thanks,
g

 

by: XconePosted on 2009-07-03 at 11:39:51ID: 24773865

The concept I tried to explain is indeed very simular to the one you link to. With a view exceptions ofcourse. The second step would give you the virtual plane in the example. But as you mentioned, it should be aligned to the camera viewdirection. And the last step would move the camera instead of the object, but the distance and direction to move it is the same as you would move the object.

 

by: se7ent7Posted on 2009-07-04 at 03:08:28ID: 24776478

Xcone, thanks very much, I'll see what I can make of this in the next few days!
I'm actually trying to do this in WPF so it might take a while longer :)

SunnyDark - have you found a solution yet?

 

by: ikeworkPosted on 2009-08-22 at 06:14:08ID: 25158577

Hey SunnyDark,

Are you stuck? Do you still need help?

ike

20120131-EE-VQP-002

3 Ways to Join

30-Day Free Trial

The Experts

98% positive feedback on 31,087 answers since March 2000. angeliii is a Microsoft Most Valuable Professional for his work with MS SQL Server & Develoment.

He has also proven his knowledge of Visual Basic Programming, PHP Scripting and Oracle Databases.

The Experts

97% positive feedback on 10,752 answers since July 2000. lrmoore has more than 18 years experience in the networking industry.

The six-time Mircosoft MVPs specialties include firewalls, virtual private networking, and network management.

Testimonials

"...and excellent source for support... Kind of like having your very own IT dept." Electriciansnet

Testimonials

"I was apprehensive at signing up at first. However... it has already made my life as an IT administrator much easier." JaCrews

Testimonials

"WOW! You guys have great, active, and knowledgeable people on here." moore50

Business Clients

Business Clients

In the Press

"If you’ve got a question... Experts Exchange can supply an answer.”

In the Press

"...an invaluable aid for both IT professionals and those who require tech support."

In the Press

"where IT professionals provide quick answers on just about any topic"

Business Account Plans

Loading Advertisement...