Hi,
I'm writing a C++ screensaver that uses OpenGL for the windows platform. I want to use multisampling if available. I implemented this for a windowed or fullscreen application (you have to create the window and then test it for multisampling capabilities using the OpenGL extensions) but in the "standard" screensaver template, you don't actually create a window so i don't know how to test for multisampling capabilities or how to activate it.
Kind Regards,
Daniel Dekkers (cThrough)
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