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09.25.2007 at 10:25AM PDT, ID: 22851626 | Points: 125
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Win32 OpenGL screensaver enabling multisampling

Asked by DoZo1971 in C++ Programming Language, 3D Game Programming, Windows Programming

Tags: opengl, screensaver, multisampling, win32

Hi,

I'm writing a C++ screensaver that uses OpenGL for the windows platform. I want to use multisampling if available. I implemented this for a windowed or fullscreen application (you have to create the window and then test it for multisampling capabilities using the OpenGL extensions) but in the "standard" screensaver template, you don't actually create a window so i don't know how to test for multisampling capabilities or how to activate it.

Kind Regards,

Daniel Dekkers (cThrough)Start Free Trial
[+][-]09.25.2007 at 12:47PM PDT, ID: 19958477

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[+][-]09.28.2007 at 08:59AM PDT, ID: 19979669

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[+][-]09.28.2007 at 10:56AM PDT, ID: 19980485

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[+][-]10.18.2007 at 03:16AM PDT, ID: 20099681

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