Question

Good A star algorithm website!

Asked by: jiminika

I urgently need great websites which can guide me to learn A Star algorithm in deep. I also need to learn :
- how to avoid enemy along the way and
- how to implement predetermined places to go along

Anyone know which websites which tell me how to do this!?

This Question has been solved and asker verified All Experts Exchange premium technology solutions are available to subscription members.

Subscribe now for full access to Experts Exchange and get

Instant Access to this Solution

  • Plus...
  • 30 Day FREE access, no risk, no obligation
  • Collaborate with the world's top tech experts
  • Unlimited access to our exclusive solution database
  • Never be left without tech help again

Subscribe Now

Asked On
2001-06-04 at 06:57:59ID20129475
Tags

algorithm

,

star

Topic

Physics & Artificial Intelligence in Game Programming

Participating Experts
1
Points
100
Comments
2

Trusted by hundreds of thousands everyday for fast, accurate and reliable tech support.

  • "The time we save is the biggest benefit of Experts Exchange to Warner Bros. What could take multiple guys 2 hours or more each to find is accessed in around 15 minutes on Experts Exchange." Mike Kapnisakis, Warner Bros.
  • "Our team likes having a resource that is more secure than just using Google and most experts using this service really know their stuff. It's nice to look here first versus using Google." Dayna Sellner, Lockheed Martin
  • "Anytime that I've been stumped with a problem, 9 out of 10 times Experts Exchange has either the accepted solution or an open discussion of the potential solution to the problem." Kenny Red, eBay Inc.

See what Experts Exchange can do for you.

Got a question?

We've got the answer.

Experts Exchange has been collecting answers to technology questions since 1996…3 million and counting! If you have a question, chances are we already have your answer.

Screenshot of Experts Exchange Knowledgebase

Need individual assistance?

Our experts are ready to help.

If you can't find the exact answer you're looking for, ask our exclusive community of 50,000 experts. You’ll get a personalized answer from a trusted professional.

Screenshot of Experts Exchange Knowledgebase

Want to learn from the best?

Read articles from industry experts.

Thousands of free tech tips, tricks, how-to’s and tutorials are available in our peer reviewed articles section. See for yourself how smart our experts are, no login required.

Screenshot of an Article

Working on a long term project?

Store your work and research.

Save solutions to your questions, answers you’ve discovered through searching plus helpful articles in your personal knowledgebase for easy future access.

Screenshot of Experts Exchange Knowledgebase

Access the answers to your technology questions today.

Subscribe Now

30-day free trial. Register in 60 seconds.

What Makes Experts Exchange Unique?

Members of the expert community talk about why the experience at Experts Exchange is different than what you will find anywhere else.

Trusted by the world's most respected brands.

image of each brand's logo

Faithfully serving IT professionals since 1996.

Experts Exchange Logo

Try it out and discover for yourself.

Subscribe Now

30-day free trial. Register in 60 seconds.

Related Solutions

  1. Search algorithm
    1st part.How to implement A* search algorithm in C++ 2nd part how to use this implementation to solve the 8-puzzle problem.
  2. Need an algorithm
    I need an algorithm to find out if a point is inside a shape defined by a bunch of coordinate points. The shape might not be a standard polygon - it might be a star or similar shape that turns in on itself. Any help appreciated.
  3. 15 puzzle and A-Star
    I heard that A-Star can be used to solve 15 Puzzle. Can anyone show me how to do this in details!?
  4. A star algorithm in road netwoks
    {In the A algorithm the score which is assigned to a node is a combination of the cost of the path so far and the estimated cost to solution. This is normally expressed as an evaluation function f, which involves the sum of of the values returned by two functions g and h, g r...
  5. Star join in DB2 UDB
    We are currently using DB2 as the database for our data warehousing project. We are trying to use star join. Can someone please help in understanding how to implement and use the star join? I am a novice in DB2 and star joins.

Free Tech Articles

  1. WARNING: 5 Reasons why you should NEVER fix a computer for free.
    It is in our nature to love the puzzle. We are obsessed. The lot of us. We love puzzles. We love the challenge. We thrive on finding the answer. We hate disarray. It bothers us deep in our soul. W...
  2. SCCM OSD Basic troubleshooting
    SCCM 2007 OSD is a fantastic way to deploy operating systems, however, like most things SCCM issues can sometimes be difficult to resolve due to the sheer volume of logs to sift through and the dispe...
  3. Migrate Small Business Server 2003 to Exchange 2010 and Windows 2008 R2
    This guide is intended to provide step by step instructions on how to migrate from Small Business Server 2003 to Windows 2008 R2 with Exchange 2010. For this migration to work you will need the fo...
  4. Create a Win7 Gadget
    This article shows you how to create a simple "Gadget" -- a sort of mini-application supported by Windows 7 and Vista. Gadgets can be dropped anywhere on the desktop to provide instant information, ...
  5. Outlook continually prompting for username and password
    There have been a lot of questions recently regarding Outlook prompting for a username and password whilst using Exchange 2007. There are a few reasons why this would happen and I will try to cover t...
  6. Backup Exchange 2010 Information Store using Windows Backup
    There seems to be quite a lot of confusion around the ability to backup Exchange 2010 using the built in Windows Backup feature. This stems from the omission of this feature prior to Exchange 2007 s...

Cloud Class Webinars

  1. Avoiding Bugs in Microsoft Access
    Alison Balter takes and in-depth look at avoiding bugs in Access. In this webinar you will learn about using the immediate window to debug your applications, invoking the debugger, using breakpoints to troubleshoot, stepping through code, setting the next statement to execute, ...
  2. Top 10 Best New Features in Visio 2010
    Scott Helmers gives live demonstrations of the top 10 new features in Visio 2010. This webinar will teach you how to create compelling diagrams by adding shapes to the page with a single click, linking the shapes in a diagram to data in Excel (or SQL Server, or SharePoint), ...
  3. IT Consultant Business Secrets Revealed
    Michael Munger, Experts Exchange tech pro and IT consultant, pulls back the curtain on his very successful businesses and answers question on every IT consultant and business owner should know about. He shares secrets on what he did to solve the 5 most common problems in IT, ...
  4. Disaster Recovery and Business Continuity
    Quest CTO, Mike Billon, gives an overview of the steps involved in building a dunamic disaster recovery plan. Through case studies and an examination of software/hardware tooles for monitoring and testing, you'll gain a better understandin of where you are, where you want ...
  5. Organize Your Visio Diagrams with Containers and Lists
    Scott Helmers uses cross functional flowcharts, wireframe diagrams, data graphic legends and seating charts to teach you: how to ustilize all three new structured diagram components in Visio 2010, the best practices for organizeing shapes in previous version of Visio, how to organize ...
  6. How to Us Objects, Properties, Events and Methods in Microsoft Access
    Alison Dalter gives an in-depbth look at objects, properties, events and methods in Microsoft Access. In this webinar you will learn about using the object browser, referring to objects, working with properties and methods, working with object variables, understanding the ...

Join the Community

Give a Little. Get a Lot.

Join the community of experts here and help other tech pros by answering question in your area of expertise. You can earn FREE access to all Experts Exchange's premium features and resources.

Join the Community

Answers

 

by: dsreynoldsPosted on 2001-06-04 at 13:11:42ID: 6153899

Gamasutra has an article
http://www.gamasutra.com/features/19990212/sm_04.htm

Here's a cpp file I wrote.  It works fine.


// A Sample by D.S.Reynolds
//
// How It Works:
//
// The basic formula for the A* algorithm is f = g + h.  g represents the cost of
// distance travelled (or gone).  h represents the estimate (or heuristic) of distance
// from current node to the destination.  Some sort of contianers are needed.  Some
// chose stacks, I chose STL vectors and a heap.  I believe the most critical part
// of the formula is the calculation for the heuristic.  Also, Breadth-First and Depth-First
// algorithms are simplified subsets of the A*.
//
//  1.  Create OPEN, CLOSED and PATH containers.  
//  2.  Start with the OPEN container containing only the starting node.
//      Set that nodes g value to 0, it's h value to the euclidian difference
//      ((dx - sx)*(dx - sx)) + ((dy - sy)*(dy - sy)), calc the f value and
//      set the parent node to NULL.
//  3.  Until the goal node is found, repeat the following:
//        If no nodes found exit with failure.
//        Select Node on OPEN with the lowest f value.  This is the BestNode.
//        Push BestNode to Closed (This is the only place CLOSED is populated).
//        If BestNode is the destination, exit.  Otherwise, determine the
//        child nodes (adjacents) of BestNode.
//           For each child node do the following:
//           Set each child nodes Parent to BestNode (We'll use this later to
//             get the path.)
//           Calc the cost of g:  Child.g = BestNode.g + 1  (Use other than 1
//             for various terrain)
//           See if child node is already on OPEN.  If so, determine which has
//             the lower g value and use it's other corresponding values.
//           See if child node is already on CLOSED.  If so, determine which
//             has the lower g value and use it's other corresponding values.
//           If the child node was NOT on OPEN or CLOSED, add it to OPEN.
//
///////////////////////////////////////////////////////////
#ifndef ASTAR_HPP
#define ASTAR_HPP

#include <stdlib.h>
#include <iostream>
#include <conio.h>   // for getch
#include <vector>    // STL for Vector
#include <algorithm> // STL for Heap

using namespace std;

#define MAX_CLOSED_NODES 400
#define MIN_MAP_X        0
#define MIN_MAP_Y        0
#define MAX_MAP_X        9
#define MAX_MAP_Y        9


///////////////////////////////////////////////////////////
// Externally use a vecter of multiple Location objects
class CLocation{
public:
      int x;
      int y;
};


///////////////////////////////////////////////////////////
class CPathNode{
public:                    
    int f, gone, heuristic; // f = gone + heuristic
    int x, y;               // Location of node
    int px, py;             // Locaton of parent node

    void FindPath(int sx, int sy, int dx, int dy, char * pMap, vector<CLocation> *pVector);
};


///////////////////////////////////////////////////////////
void CPathNode::FindPath(int sx, int sy, int dx, int dy, char * pMap, vector<CLocation> *pVector)
{
      vector<CPathNode> OPEN;                 // STL Vectors chosen because of rapid
    vector<CPathNode> CLOSED;               // insertions/deletions at back,
    vector<CPathNode> PATH;                 // and Direct access to any element.
    CPathNode Node, BestNode;               // Temporary Node and BestNode
    bool bNodeFound = false;                // Flag if node is found in container


    Node.x = sx;                            // Create the start node
    Node.y = sy;
    Node.gone = 0;
    Node.heuristic = ((dx - sx)*(dx - sx)) + ((dy - sy)*(dy - sy));
    Node.f = Node.gone + Node.heuristic;    // The classic formula f = g + h
    Node.px = NULL;                         // No parent for start location
    Node.py = NULL;                         // No parent for start location
    OPEN.push_back(Node);                   // Populate the OPEN container with the first location
      make_heap( OPEN.begin(), OPEN.end() );  // Create a heap from OPEN for sorting


    while (!OPEN.empty())
    {
          sort_heap(OPEN.begin(), OPEN.end());// Ascending sort based on overloaded operators below
            BestNode = OPEN.front();            // Set the Node with lowest f value to BESTNODE
            pop_heap(OPEN.begin(), OPEN.end()); // Pop off the heap.  Actually this moves the
                                            // far left value to the far right.  The node
                                            // is not actually removed since the pop is to
                                            // the heap and not the container.
        OPEN.pop_back();                    // Remove node from right (the value we pop_heap'd)
        CLOSED.push_back(BestNode);         // Push the BestNode onto CLOSED

        // If at destination, break and create path below
        if ((BestNode.x == dx) && (BestNode.y == dy))
        {
            //bPathFound = true; // arrived at destination...
            break;
        }

        // Set limit to break if looking too long
        if ( CLOSED.size() > MAX_CLOSED_NODES )
            break;

        // Check adjacent locations (This is done in a clockwise order to lessen jaggies)
        for (int i=1; i<9; i++)
        {
            switch(i)
            {
            case 1:
                Node.x = BestNode.x;
                Node.y = BestNode.y - 1;
                break;
            case 2:
                Node.x = BestNode.x + 1;
                Node.y = BestNode.y - 1;
                break;
            case 3:
                Node.x = BestNode.x + 1;
                Node.y = BestNode.y;
                break;
            case 4:
                Node.x = BestNode.x + 1;
                Node.y = BestNode.y + 1;
                break;
            case 5:
                Node.x = BestNode.x;
                Node.y = BestNode.y + 1;
                break;
            case 6:
                Node.x = BestNode.x - 1;
                Node.y = BestNode.y + 1;
                break;
            case 7:
                Node.x = BestNode.x - 1;
                Node.y = BestNode.y;
                break;
            case 8:
                Node.x = BestNode.x - 1;
                Node.y = BestNode.y - 1;
                break;
            }

            if ((Node.x >= MIN_MAP_X) && (Node.x <= MAX_MAP_X) &&
                (Node.y >= MIN_MAP_Y) && (Node.y <= MAX_MAP_Y))
            {
                // Determine cost of distance travelled
                if ( pMap[Node.x + (Node.y*10)] == 'X' ) // If location is obstruction
                    Node.gone = 1000;
                else
                    Node.gone = BestNode.gone + 1;

                // Determine the Heuristic.  Probably the most crucial aspect
                // Heuristic by Simple Euclidian method
                // Node.heuristic = ((dx - Node.x)*(dx - Node.x)) + ((dy - Node.y)*(dy - Node.y));
                // Heuristic by my own Orthogonal/Diagonal + Euclidian modifier
                int DX = abs(dx - Node.x);
                int DY = abs(dy - Node.y);
                int Orthogonal = abs(DX - DY);
                int Diagonal = abs(((DX + DY) - Orthogonal)/2);
                Node.heuristic = Diagonal + Orthogonal + DX + DY;

                // The A* formula
                Node.f = Node.gone + Node.heuristic;
                Node.px = BestNode.x; // Point parent to last BestNode (pushed onto CLOSED)
                Node.py = BestNode.y; // Point parent to last BestNode (pushed onto CLOSED)


                bNodeFound = false;

                // Check to see if already on OPEN
                for (int i=0; i<OPEN.size(); i++)
                {
                    if ((Node.x == OPEN.at(i).x) &&
                        (Node.y == OPEN.at(i).y))
                    {   // If already on OPEN
                        if (Node.gone < OPEN.at(i).gone)
                        {
                            OPEN.at(i).gone = Node.gone;
                            OPEN.at(i).f = Node.gone + OPEN.at(i).heuristic;
                            OPEN.at(i).px = Node.px;
                            OPEN.at(i).py = Node.py;
                        }
                        bNodeFound = true;
                        break;
                    }
                }
                if (!bNodeFound ) // If Node NOT found on OPEN
                {
                    // Check to see if already on CLOSED
                    for (i=0; i<CLOSED.size(); i++)
                    {
                        if ((Node.x == CLOSED.at(i).x) &&
                            (Node.y == CLOSED.at(i).y))
                        {   // If on CLOSED, Which has lower gone?
                            if (Node.gone < CLOSED.at(i).gone)
                            {
                                CLOSED.at(i).gone = Node.gone;
                                CLOSED.at(i).f = Node.gone + CLOSED.at(i).heuristic;
                                CLOSED.at(i).px = Node.px;
                                CLOSED.at(i).py = Node.py;
                            }
                            bNodeFound = true;
                            break;
                        }
                    }
                }

                if (!bNodeFound ) // If Node NOT found on OPEN or CLOSED
                {
                    OPEN.push_back(Node);                  // Push NewNode onto OPEN
                    push_heap( OPEN.begin(), OPEN.end() ); // Push NewNode onto heap
                    make_heap( OPEN.begin(), OPEN.end() ); // Re-Assert heap, or will be short by one
             
                    /*
                    // Display OPEN and CLOSED containers (For Debugging)
                    int i;
                    cout << "OPEN:   ";
                    for (i=0; i<OPEN.size(); i++)
                    {
                        cout << OPEN.at(i).x << "," << OPEN.at(i).y << ",";
                        cout << OPEN.at(i).gone << "," << OPEN.at(i).heuristic << "  ";
                    }
                    cout << endl;
                    cout << "CLOSED:   ";
                    for (i=0; i<CLOSED.size(); i++)
                    {
                        cout << CLOSED.at(i).x << "," << CLOSED.at(i).y << ",";
                        cout << CLOSED.at(i).gone << "," << CLOSED.at(i).heuristic << "  ";
                    }
                    cout << endl << endl;
                    int ch = _getch();
                    //*/
                }
            }
        }
    }

    if (CLOSED.size() > 0)
    {
        // Create the path from elements of the CLOSED container
        PATH.clear();
        PATH.push_back(CLOSED.back());
        CLOSED.pop_back();

        while (!CLOSED.empty())
        {
            if ((CLOSED.back().x == PATH.back().px) &&
                (CLOSED.back().y == PATH.back().py))
                PATH.push_back(CLOSED.back());

            CLOSED.pop_back();
        }

            // Populate the vector that was passed in by reference
        CLocation Fix;
        pVector->clear();
        for (int i=(PATH.size()-1); i>=0; i--)
        //for (container::iterator i=PATH.begin(); i!= PATH.end(); ++i)
        {
                  Fix.x = PATH.at(i).x;
                  Fix.y = PATH.at(i).y;
                  pVector->push_back(Fix);
            }
    }
}


///////////////////////////////////////////////////////////
// Needed because the template doesn't know what a PathNode is
bool operator<(const CPathNode &a, const CPathNode &b)
{
    return a.f < b.f;
}


///////////////////////////////////////////////////////////
// Needed because the template doesn't know what a PathNode is
bool operator>(const CPathNode &a, const CPathNode &b)
{
    return a.f > b.f;
}


#endif


 

by: jiminikaPosted on 2001-06-07 at 09:05:19ID: 6164528

Thanks

20120131-EE-VQP-002

3 Ways to Join

30-Day Free Trial

The Experts

98% positive feedback on 31,087 answers since March 2000. angeliii is a Microsoft Most Valuable Professional for his work with MS SQL Server & Develoment.

He has also proven his knowledge of Visual Basic Programming, PHP Scripting and Oracle Databases.

The Experts

97% positive feedback on 10,752 answers since July 2000. lrmoore has more than 18 years experience in the networking industry.

The six-time Mircosoft MVPs specialties include firewalls, virtual private networking, and network management.

Testimonials

"...and excellent source for support... Kind of like having your very own IT dept." Electriciansnet

Testimonials

"I was apprehensive at signing up at first. However... it has already made my life as an IT administrator much easier." JaCrews

Testimonials

"WOW! You guys have great, active, and knowledgeable people on here." moore50

Business Clients

Business Clients

In the Press

"If you’ve got a question... Experts Exchange can supply an answer.”

In the Press

"...an invaluable aid for both IT professionals and those who require tech support."

In the Press

"where IT professionals provide quick answers on just about any topic"

Business Account Plans

Loading Advertisement...