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Asked by Dr_Spankenstein in Physics & Artificial Intelligence in Game Programming, 3D Game Programming, Microsoft Visual C#.Net
If I have an object that is following a path using the following line:
object.Position += direction * speed * (float)gameTime.ElapsedGam
eTime.Tota
lSeconds;
I know that the direction can be found by subtracting the object's position from the next node position and I can therefore move an object from one node to the next until the final destination node is reached.
The next node will currently be found when the object's position is within a certain proximity of the current destination node.
However, if I increase the speed at which the object is travelling in a given direction then I will not be able to detect if the object is within the proximity limit as it has "overshot" this limit within a single frame.
How do I get an object to strictly follow a path (I.e. have a very small proximity limit) even when increasing the speed of the object causes it fly past a node undetected?
Thank you.
However,
20091111-EE-VQP-91 - Hierarchy / EE_QW_3_20080625