[x]
Posted via EE Mobile

Search, ask, and monitor your questions on the go with EE Mobile. Visit Experts Exchange from your mobile device and never be out of touch again.

10/13/2009 at 06:23AM PDT, ID: 24807590
[x]
Attachment Details
[x]
The Solution Rating System

With so many solutions, how can you tell which solutions are most likely to help you and which ones are not? To provide you with a tool to use, we rate our solutions based on various elements that most accurately determine if a solution is a quality solution. To explain what factors affect the solution rating, here are the elements we take into consideration when formulating our solution rating.

  • The Grade of the Solution
  • The Zone Rank of the Expert Providing the Solution
  • The Number of Author and Expert Comments
  • The Number of Experts Contributing
  • The Feedback of the Community

Your Input Matters
Because of the way the system is set up, the most important variable in this equation is you. As a member of Experts Exchange, you are able to cast your vote on the quality of the solutions in regard to how complete, accurate, helpful and easy to understand each solution is. When you provide your feedback, each rating is adjusted accordingly. So, if you see a solution that has a poor rating that you think is a good solution, let us know by rating it. As you do, the rating will be adjusted and will become more accurate for other members of our site.

If you have any suggestions that you would like to make for our rating system, please ask a question in the Suggestions Zone of Community Support.

Thank you!

6.8

Correct sliding response with this boundary/collision detection.

Asked by Dr_Spankenstein in Physics & Artificial Intelligence in Game Programming, 3D Game Programming

Tags: Segment Radius Collision Boundary Detection Movement Response

I am currently trying to get a movable object (debug_Polygon[0]) to stay within the confines of a segment by a certain radius.

If I have a segement between two vector points and use the position of the movable object to calculate the distance between the object's position and the segment then I can keep the segement within a certain radius of the segment with the code below.

The problem with the method below is that there is no natural sliding response of the object's movent to the confines of the radius.  The object will hit the outer limit and stop moving in that direction.  

How can I get the object to slide around the circle created by the radius depending on the direction I press when it reaches the outer limit?  This is exactly like the response found when walking into a wall in a FPS and only allowing velocity in any direction other than the opposite of the wall's normal.

Thank you.
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
11:
12:
13:
14:
15:
16:
17:
18:
19:
20:
21:
22:
23:
24:
25:
26:
// Set projected position to current polygon position
            Vector3 position_Projected = debug_Polygon[0].Position;
 
            // Get key presses this frame
            if (InputState.Global.IsKeyDown(Keys.Left))
            {
                position_Projected = debug_Polygon[0].Position + new Vector3(-0.005f, 0, 0);
            }
            if (InputState.Global.IsKeyDown(Keys.Right))
            {
                position_Projected = debug_Polygon[0].Position + new Vector3(0.005f, 0, 0);
            }
            if (InputState.Global.IsKeyDown(Keys.Down))
            {
                position_Projected = debug_Polygon[0].Position + new Vector3(0, -0.005f, 0);
            }
            if (InputState.Global.IsKeyDown(Keys.Up))
            {
                position_Projected = debug_Polygon[0].Position + new Vector3(0, 0.005f, 0);
            }
 
            // Update polygon position with projected position (doesn't change if key isn't pressed)
            if (debug_Segment.SquareDistanceToPoint(position_Projected) <= 2.0f)
            {
                debug_Polygon[0].Position = position_Projected;
            }
[+][-]10/13/09 07:04 AM, ID: 25560041

View this solution now by starting your 30-day free trial. Setting up your free trial is quick, easy, and secure. We will return you to this solution, unlocked, when you're done.

 

About this solution

Zones: Physics & Artificial Intelligence in Game Programming, 3D Game Programming
Tags: Segment Radius Collision Boundary Detection Movement Response
Sign Up Now!
Solution Provided By: discipline4ever666
Participating Experts: 1
Solution Grade: A
 
 
[+][-]10/13/09 08:10 AM, ID: 25560814

Often, when Experts are collaborating with members who have asked questions, they will request additional information about the problem. Askers respond with an author comment like this one.

Start your 30-day free trial to view this Author Comment or ask the Experts your question.

 
[+][-]10/13/09 08:13 AM, ID: 25560853

Often, when Experts are collaborating with members who have asked questions, they will request additional information about the problem. Askers respond with an author comment like this one.

Start your 30-day free trial to view this Author Comment or ask the Experts your question.

 
[+][-]10/13/09 01:23 PM, ID: 25564120

Often, when Experts are collaborating with members who have asked questions, they will request additional information about the problem. Askers respond with an author comment like this one.

Start your 30-day free trial to view this Author Comment or ask the Experts your question.

 
[+][-]10/15/09 02:39 AM, ID: 25578793

Often, when Experts are collaborating with members who have asked questions, they will request additional information about the problem. Askers respond with an author comment like this one.

Start your 30-day free trial to view this Author Comment or ask the Experts your question.

 
[+][-]10/22/09 01:45 AM, ID: 25631909

Experts Exchange has a courteous staff of administrators who help members get the most out of the website by means of administrative comments like this one.

Start your 30-day free trial to view this Administrative Comment or ask the Experts your question.

 
[+][-]10/22/09 02:51 AM, ID: 25632311

Often, when Experts are collaborating with members who have asked questions, they will request additional information about the problem. Askers respond with an author comment like this one.

Start your 30-day free trial to view this Author Comment or ask the Experts your question.

 
[+][-]10/22/09 03:15 AM, ID: 25632454

Experts Exchange has a courteous staff of administrators who help members get the most out of the website by means of administrative comments like this one.

Start your 30-day free trial to view this Administrative Comment or ask the Experts your question.

 
[+][-]10/22/09 04:41 AM, ID: 25632941

Often, when Experts are collaborating with members who have asked questions, they will request additional information about the problem. Askers respond with an author comment like this one.

Start your 30-day free trial to view this Author Comment or ask the Experts your question.

 
 
Loading Advertisement...
20090824-EE-VQP-74 - Hierarchy / EE_QW_3_20080625