I'm developing my first game containing player controlled cars, and therefore ofcourse I need proper car physics. I've got basic car accelleration and turning done, however, no skidding is cur...
I'm hoping my question ends up being very simple to answer, yet it troubles me a lot.
I have two 2D direction vectors A and B.
All I want to do is calculate the a new direction for vec...
I urgently need great websites which can guide me to learn A Star algorithm in deep. I also need to learn :
- how to avoid enemy along the way and
- how to implement predetermined places to ...
Hey,
I am developing a 2d game with pixel-perfect collision detection. The problem is that if something is moving very fast (a bullet), it may never touch the other object (ie a charact...
Hi!
I'm currently working on a 3D car racing game in C adn DirectX but having trouble with the collision detection. I am using OOBs to detect collisions between the cars but cannot determine ...
Hey all
I'm looking for some examples of AI learning using C#. Basically any tutorials that can give the likes of an object hitting another object and eventually learning not to take that...
Dear all ,
I am having trouble understanding why 8 puzzle with manhattan distance A* is optimal?
1. if A* is optimal , why we sitll used closed list in A* ?
because in my understandin...
I heard that A-Star can be used to solve 15 Puzzle. Can anyone show me how to do this in details!?
I need some example source code to figure out how to make a intelligent computer move using backtracking. I want to make a tic tac toe problem only use a larger (5x5) grid so its not always g...
I am new to actionscript, and am trying to get a collision between two cars, I have the movement of the cars working, and am trying to detect if they collide, I would then like to have the ca...
CAn anyone tell me how to search a 3X3,4X4,5X5 and a 6X6 Tic tac toe state space using best-first or breadth first or depth first search or even minimax, and the computer is playing against it...
Anyone know any resources for implementing the A* search algorithm in Java? I'm also looking for resources that are good at explaining the algorithm in detail.
Thanks
On recommendation form a fellow coder, I'm reposting this question here.
I can never seem to get backpropagation right, and every time I ask for help, noone seems to be able to answer or th...
Hello,
I'm tring to make a realistic 2d game engine. Right now, it's just 4 squars that fly around the screen and bounce off the borders. I've finished the collision detection function, and...
Hello.
I have now come to the second part of my problem. I earlier asked about how to detect collisions between two rectangles, a problem I now have solved. Now, I'd like someone to try to ...
I am a beginner using SWI-Prolog to write an animal expert system that can learn
new animals as you use the program. I have downloaded many other copies of
Prolog including Prolog2 which I t...
I'm trying to write a card game in c++. The game is pitch (hi-lo-jack).
I'd like some sort of kick start to the ai portion of the program. Like how to represent the cards and how to tell the...
I'd like to simulate a rolling ball system on a website. By rolling ball systems I mean things like:
http://g42.org/tiki/tiki-index.php?page=RollingBallSystems&PHPSESSID=e382fb8cad9719ac23...
Given that I know the coordinates of the points A, B, C which form vectors AB and AC in a 2 dimensional plane. I would like to find the Vector AD such that AC bisects AD and AB, meaning the an...
I'm creating a small 2D-game that has some small AI controlled space-ships.
The problem is to calculate the angle where bullet that comes out from moving ship hits its moving target, so it mu...
Hi!
I'm writing a game(c#) based on the old one called "Jezzball". My problem is the ball physics.
I have a class for the balls
class Ball
{
Point pos;
Vector speed;
int diamet...
I'm not a physicist so I'm having great trouble getting my ball to bounce. Basically, I have a ball and a floor and I'm just trying to get the ball to bounce on the floor. I'm not trying to de...
Hi
I am currently implementing a car physics engine and have bumped into a couple of problems. I have been trying to figure out how to handle engine speed in RPM. My question is what is the...
Hello experts,
I know that A* and Dijkstra are both algorithms for find paths on maps/graphs. I examine their processes and find them quite similar.
I read some articles that mention tha...
If anyone can help:
I'm trying to create a test game where a character jumps into the air (on keypress), and then falls back to the ground.
I want to use a gravity constant, and a target...