well ya i guess ... but im getting a book soon that uses directX 2002 (9.0) and i dont know if any of the additional 9.0 features are used in the book.
Main Topics
Browse All Topicsi need to know how to setup dev-c++ so i can use the directX 9 SDK with it. do i just link with some libs and include some headers or is it more complicated than that? i really wanna know how to do this and any help in the way of an answer, tutorial, or email telling me how at ironbob@swbell.net would be nice.
This Question has been solved and asker verified All Experts Exchange premium technology solutions are available to subscription members.
Experts Exchange has been collecting answers to technology questions since 1996…3 million and counting! If you have a question, chances are we already have your answer.
If you can't find the exact answer you're looking for, ask our exclusive community of 50,000 experts. You’ll get a personalized answer from a trusted professional.
Thousands of free tech tips, tricks, how-to’s and tutorials are available in our peer reviewed articles section. See for yourself how smart our experts are, no login required.
Access the answers to your technology questions today.
30-day free trial. Register in 60 seconds.
Members of the expert community talk about why the experience at Experts Exchange is different than what you will find anywhere else.

Try it out and discover for yourself.
30-day free trial. Register in 60 seconds.
Join the community of experts here and help other tech pros by answering question in your area of expertise. You can earn FREE access to all Experts Exchange's premium features and resources.
The DirectDraw Interface was not changed since DirectX7 (like DI was not changed from 8 to 9). The documentation can be found within the Direct7 SDK and samples can be found within Direct7 SDK and Direct8 SDK. However DDraw libs and headers are included within DirectX9 SDK, so any DDraw7 Interfaces can be used. When including ddraw.h it defaults to Version 7 via a "#define DIRECTDRAW_VERSION 0x0700". You can even "define" to use an older version by yourself and that's true for any DX component.
As far as I know there are not that much new features in DX9 apart from the new shader language. But if you are a beginner you will have a quite hard time, because some names changed. Without experience and the DX8/9 docus it's impossible to find the new/old name when looking at code written by someone else.
ya ... im switching SDK's now. directX is cool and all but way too complicated. now im using Allegro, AllegroGL (OpenGL), and some other networking lib (GNE, HawkNL, Libnet ... havent decided yet). but eventually i might looking into directX. but now i dont see any reason i really need directX over allegro and openGL.
IronBob:
This old question needs to be finalized -- accept an answer, split points, or get a refund. For information on your options, please click here-> http:/help/closing.jsp#1
EXPERTS:
Post your closing recommendations! No comment means you don't care.
Business Accounts
Answer for Membership
by: TGGCPosted on 2003-03-28 at 06:18:35ID: 8224856
A description and files needed for DX8SDK compatibility can be found here: ev/package s/index.ht ml
http://www.bloodshed.net/d
Unfortunately it is not just linking some libs, special libs have to be created, so maybe DX8 is sufficent?