Tried D3DXIFF_JPG, which seemed to speed things up a lot! Very weired indeed, but works for me!
Thanks for pointing me to the right direction.
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Browse All TopicsHi all,
I am trying to capture a screen from DirectX application written in C++ and save it to a buffer.
The way it is implemented now is in the code snippet below, problem is, it's too slow... something like 1 frame per second or even less... I need a faster way... I know it's not a hardware limitation since the same thing in OpenGL performs much better. So I am open to suggestions as to how to make it faster... As far as I understand the main issue is moving the image from GPU memory to RAM but I have no idea how to avoid it or make it faster...
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by: DanRollinsPosted on 2008-12-14 at 18:22:33ID: 23170930
Is all (or most) of the delay taking place in D3DXSaveSurfaceToFileInMem ory()?
Have you tried speed tests using different file formats? e.g., D3DXIFF_BMP or D3DXIFF_JPG