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08/17/2009 at 01:57AM PDT, ID: 24657534
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8.8

direct sound recording help

Asked by maveric191 in DirectX Graphics & Game Programming, Visual Studio, Microsoft Visual C#.Net

Tags: Directx 9.c march SDK

i'm attempting to record audio from a mic and save it as a wav file.  it creates the file but it only has a quick pop and a ding and a quick pop.  where did i mess up
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using Microsoft.DirectX.DirectSound;
using Microsoft.DirectX;
using Buffer = Microsoft.DirectX.DirectSound.Buffer;
using System.IO;
using System.Collections;
using System.Runtime.InteropServices;
 
namespace ARAMC
{
    public partial class ATISRecordPanel : Form
    {
        string tempFile = "C:\\Program Files\\ARAMC\\Temp.WAV";
        private Capture MyCapture = new Capture();
        private CaptureBuffer MySndBuf;
        /// <summary>
        /// Sets a default format capture buffer with no effects; 22KHz 8bit/sample, mono
        /// </summary>
        public ATISRecordPanel()
        {
            InitializeComponent();
            CaptureBufferDescription MySBufDesc = new CaptureBufferDescription();
            //setting the default wave capture format for use
            //by the buffer descriptor
            WaveFormat DefaultFormat = new WaveFormat();
            DefaultFormat.SamplesPerSecond = 22000; //default freq 22khz
            DefaultFormat.Channels = 1;
            DefaultFormat.BitsPerSample = 8;
            DefaultFormat.AverageBytesPerSecond = 22000;
            DefaultFormat.BlockAlign = 1;
 
            //setting the buffer descriptor to tell the capture buffer object how the
            //buffer should perform            
            MySBufDesc.Format = DefaultFormat;
            MySBufDesc.BufferBytes = 100000;
            MySBufDesc.ControlEffects = false;
            MySBufDesc.WaveMapped = true;
 
            MySndBuf = new CaptureBuffer(MySBufDesc, MyCapture);
        }
 
         /// <summary>
        /// Constructor that sets format and buffersize, as well as enables 
        /// echo cancellation and noise suppression effects
        /// </summary>
        /// <param name="MyFormat"></param>
        /// <param name="bufsize"></param>
        
        public void SoundRec(WaveFormat MyFormat, int bufsize)
        {
            CaptureBufferDescription MySBufDesc = new CaptureBufferDescription();
            //Format has been defined in MainForm
            MySBufDesc.Format = MyFormat;
            MySBufDesc.BufferBytes = bufsize;
            MySBufDesc.ControlEffects = true;
            MySBufDesc.WaveMapped = true;
 
//            CaptureAcousticEchoCancellationEffect AECEffect;
//
//            MySBufDesc.CaptureEffectDescription = new CaptureEffectDescription[1];
//            MySBufDesc.CaptureEffectDescription[0].LocateInSoftware = true;
//            MySBufDesc.CaptureEffectDescription[0].GuidEffectsClass = DSoundHelper.CaptureEffectsMsAcousticEchoCancellation;
//            MySBufDesc.CaptureEffectDescription[0].GuidEffectsInstance = DSoundHelper.InterfaceCaptureEffectsAcousticEchoCancellation;
//            MySBufDesc.CaptureEffectDescription[1].LocateInSoftware = true;
//            MySBufDesc.CaptureEffectDescription[1].GuidEffectsClass = DSoundHelper.CaptureEffectsMsNoiseSuppression;
 
            try
            {
                //Create the CaptureBuffer
                MySndBuf = new CaptureBuffer(MySBufDesc,MyCapture);
            }
            catch (SoundException se)
            {
                MessageBox.Show(    "There is a " + se.ErrorString +
                                    " sound exception", "DirectSound Error");
            }
        }
        /// <summary>
        /// Starts the capture from the capture device
        /// </summary>
        public void StartRecord()
        {
            MySndBuf.Start(true);
        }
        
        /// <summary>
        /// Stops the recording of sound.
        /// </summary>
        public void StopRecord()
        {
            MySndBuf.Stop();
        }
 
        /// <summary>
        /// Saves the data in the capture buffer into a wave file
        /// </summary>
        public void ReadData()
        {
            int readposition, writeposition;
            ArrayList byteArrayList = new ArrayList();
            System.Text.ASCIIEncoding ascii = new System.Text.ASCIIEncoding();
 
            //Create a new wav file to store the capture buffer data.
            //if already exists will overwrite filename is test.wav
            string path =Application.StartupPath + "\\test.wav";
            Stream MemStream = new MemoryStream();
            MySndBuf.GetCurrentPosition(out writeposition, out readposition);
            MySndBuf.Read(0, MemStream, writeposition, LockFlag.None);
            Stream MyStream = new FileStream(tempFile, FileMode.Create);
            //begin to write the wave file header. for more details
            //Search google.com for "wave formats"
            //RIFF header
            try
            {
 
                byteArrayList.AddRange(ascii.GetBytes("RIFF"));
                byteArrayList.AddRange( ToBytes(36 + (int)MemStream.Length, 4));
                byteArrayList.AddRange(ascii.GetBytes("WAVE"));
                
                //fmt  chunk
                byteArrayList.AddRange(ascii.GetBytes("fmt "));
                //length of fmt chunk (never changes)
                byteArrayList.AddRange( ToBytes(16, 4));
                //"1" for pcm encoding
                byteArrayList.AddRange( ToBytes(1, 2));
                byteArrayList.AddRange( ToBytes(MySndBuf.Format.Channels, 2));
                byteArrayList.AddRange( ToBytes(MySndBuf.Format.SamplesPerSecond, 4));
                byteArrayList.AddRange( ToBytes(MySndBuf.Format.AverageBytesPerSecond, 4));
                byteArrayList.AddRange( ToBytes(MySndBuf.Format.BlockAlign, 2));
                byteArrayList.AddRange( ToBytes(MySndBuf.Format.BitsPerSample, 2));
 
                //the data chunk
                byteArrayList.AddRange(ascii.GetBytes("data"));
                byteArrayList.AddRange( ToBytes((int)MemStream.Length, 4));
                byte []buffer = new byte[MemStream.Length];
                MemStream.Read(buffer, 0, (int)MemStream.Length);
                byteArrayList.AddRange(buffer);
                buffer = new byte[byteArrayList.Count];
                byteArrayList.CopyTo(buffer);
                MyStream.Write(buffer, 0, buffer.Length);
            }
            catch(ArgumentException ae)
            {
                MessageBox.Show("Argument Exception with Message:\n\t" + ae.Message); 
            }
            finally
            {
                MemStream.Close();
                MyStream.Close();
            }
 
                    
        }
 
        /// <summary>
        /// returns capture status (boolean)
        /// </summary>
        /// <returns></returns>
        public bool Capturing()
        {
            return MySndBuf.Capturing;
        }
 
 
        /// <summary>
        /// Recursive method that returns a target number in the form
        /// of an ArrayList of bytes with designated number of bytes. If not enough
        /// bytes to hold the targetnumber, will throw argumentexception.
        /// Should be used in a try-catch clause
        /// </summary>
        /// <param name="targetnumber">the value intended to convert</param>
        /// <param name="numofbytes">number of bytes needed</param>
        /// <returns></returns>
        private ArrayList ToBytes(int targetnumber, short numofbytes)
        {
            int remainder, result;
            ArrayList returningarray;
 
            ArgumentException wrongnumofbytes =
                new ArgumentException("Not enough bytes to represent number",
                "numofbytes");
            result = Math.DivRem(targetnumber, 256, out remainder);
 
 
            //if not enough bytes specified to represent target number
            if (targetnumber >= Math.Pow(256, (double)numofbytes))
            {
                throw wrongnumofbytes;
            }
 
            //if there are higher significant hexadecima, run a recursion
            if (result >= 1)
            {
                returningarray = ToBytes(result, (short)(numofbytes - 1));
                returningarray.Insert(0, Convert.ToByte(remainder));
                return returningarray;
            }
 
            else //if (result < 1) recursion terminating condition
            {
                returningarray = new ArrayList(numofbytes);
                returningarray.Add(Convert.ToByte(targetnumber));
                for (int i = 0; i < numofbytes - 1; i++)
                {
                    returningarray.Add(Convert.ToByte(0));//fill up most significant hexadecima with 0's
                }
                return returningarray;
            }
        }
        
        public void RecordATIS(string ATIS)
        {
            textBox1.Text = ATIS;    
        }
 
        private void RecordButton_CheckedChanged(object sender, EventArgs e)
        {
            if (RecordButton.Checked == true)
            {
                StartRecord();
            }
            else
            {
                StopRecord();
            }
        }
 
        private void SaveButton_CheckedChanged(object sender, EventArgs e)
        {
            SaveButton.Checked = false;
            ReadData();
        }
 
        private void ListenButton_CheckedChanged(object sender, EventArgs e)
        {
            if (ListenButton.Checked == true)
            {
                PlaySound(tempFile, IntPtr.Zero,
                    SoundFlags.SND_FILENAME | SoundFlags.SND_ASYNC);
            }
            else
            {
                PlaySound(null, IntPtr.Zero, SoundFlags.SND_PURGE);
            }
        }
 
        [DllImport("winmm.dll", SetLastError = true,
                                CallingConvention = CallingConvention.Winapi)]
        static extern bool PlaySound(
            string pszSound,
            IntPtr hMod,
            SoundFlags sf);
 
        // Flags for playing sounds.  For this example, we are reading 
 
        // the sound from a filename, so we need only specify 
 
        // SND_FILENAME | SND_ASYNC
 
        [Flags]
 
        public enum SoundFlags : int
        {
            SND_SYNC = 0x0000,  // play synchronously (default) 
 
            SND_ASYNC = 0x0001,  // play asynchronously 
 
            SND_NODEFAULT = 0x0002,  // silence (!default) if sound not found 
 
            SND_MEMORY = 0x0004,  // pszSound points to a memory file
 
            SND_LOOP = 0x0008,  // loop the sound until next sndPlaySound 
 
            SND_NOSTOP = 0x0010,  // don't stop any currently playing sound 
 
            SND_NOWAIT = 0x00002000, // don't wait if the driver is busy 
 
            SND_ALIAS = 0x00010000, // name is a registry alias 
 
            SND_ALIAS_ID = 0x00110000, // alias is a predefined ID
 
            SND_FILENAME = 0x00020000, // name is file name 
 
            SND_RESOURCE = 0x00040004,  // name is resource name or atom 
 
            SND_PURGE = 0x0040,
 
            SND_APPLICATION = 0x0080
 
        }
    }
}
[+][-]08/17/09 08:52 AM, ID: 25115659

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Zones: DirectX Graphics & Game Programming, Visual Studio, Microsoft Visual C#.Net
Tags: Directx 9.c march SDK
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Solution Provided By: newyuppie
Participating Experts: 1
Solution Grade: A
 
 
[+][-]08/17/09 03:39 PM, ID: 25119012

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