Question

direct sound recording help

Asked by: maveric191

i'm attempting to record audio from a mic and save it as a wav file.  it creates the file but it only has a quick pop and a ding and a quick pop.  where did i mess up

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using Microsoft.DirectX.DirectSound;
using Microsoft.DirectX;
using Buffer = Microsoft.DirectX.DirectSound.Buffer;
using System.IO;
using System.Collections;
using System.Runtime.InteropServices;
 
namespace ARAMC
{
    public partial class ATISRecordPanel : Form
    {
        string tempFile = "C:\\Program Files\\ARAMC\\Temp.WAV";
        private Capture MyCapture = new Capture();
        private CaptureBuffer MySndBuf;
        /// <summary>
        /// Sets a default format capture buffer with no effects; 22KHz 8bit/sample, mono
        /// </summary>
        public ATISRecordPanel()
        {
            InitializeComponent();
            CaptureBufferDescription MySBufDesc = new CaptureBufferDescription();
            //setting the default wave capture format for use
            //by the buffer descriptor
            WaveFormat DefaultFormat = new WaveFormat();
            DefaultFormat.SamplesPerSecond = 22000; //default freq 22khz
            DefaultFormat.Channels = 1;
            DefaultFormat.BitsPerSample = 8;
            DefaultFormat.AverageBytesPerSecond = 22000;
            DefaultFormat.BlockAlign = 1;
 
            //setting the buffer descriptor to tell the capture buffer object how the
            //buffer should perform            
            MySBufDesc.Format = DefaultFormat;
            MySBufDesc.BufferBytes = 100000;
            MySBufDesc.ControlEffects = false;
            MySBufDesc.WaveMapped = true;
 
            MySndBuf = new CaptureBuffer(MySBufDesc, MyCapture);
        }
 
         /// <summary>
        /// Constructor that sets format and buffersize, as well as enables 
        /// echo cancellation and noise suppression effects
        /// </summary>
        /// <param name="MyFormat"></param>
        /// <param name="bufsize"></param>
        
        public void SoundRec(WaveFormat MyFormat, int bufsize)
        {
            CaptureBufferDescription MySBufDesc = new CaptureBufferDescription();
            //Format has been defined in MainForm
            MySBufDesc.Format = MyFormat;
            MySBufDesc.BufferBytes = bufsize;
            MySBufDesc.ControlEffects = true;
            MySBufDesc.WaveMapped = true;
 
//            CaptureAcousticEchoCancellationEffect AECEffect;
//
//            MySBufDesc.CaptureEffectDescription = new CaptureEffectDescription[1];
//            MySBufDesc.CaptureEffectDescription[0].LocateInSoftware = true;
//            MySBufDesc.CaptureEffectDescription[0].GuidEffectsClass = DSoundHelper.CaptureEffectsMsAcousticEchoCancellation;
//            MySBufDesc.CaptureEffectDescription[0].GuidEffectsInstance = DSoundHelper.InterfaceCaptureEffectsAcousticEchoCancellation;
//            MySBufDesc.CaptureEffectDescription[1].LocateInSoftware = true;
//            MySBufDesc.CaptureEffectDescription[1].GuidEffectsClass = DSoundHelper.CaptureEffectsMsNoiseSuppression;
 
            try
            {
                //Create the CaptureBuffer
                MySndBuf = new CaptureBuffer(MySBufDesc,MyCapture);
            }
            catch (SoundException se)
            {
                MessageBox.Show(    "There is a " + se.ErrorString +
                                    " sound exception", "DirectSound Error");
            }
        }
        /// <summary>
        /// Starts the capture from the capture device
        /// </summary>
        public void StartRecord()
        {
            MySndBuf.Start(true);
        }
        
        /// <summary>
        /// Stops the recording of sound.
        /// </summary>
        public void StopRecord()
        {
            MySndBuf.Stop();
        }
 
        /// <summary>
        /// Saves the data in the capture buffer into a wave file
        /// </summary>
        public void ReadData()
        {
            int readposition, writeposition;
            ArrayList byteArrayList = new ArrayList();
            System.Text.ASCIIEncoding ascii = new System.Text.ASCIIEncoding();
 
            //Create a new wav file to store the capture buffer data.
            //if already exists will overwrite filename is test.wav
            string path =Application.StartupPath + "\\test.wav";
            Stream MemStream = new MemoryStream();
            MySndBuf.GetCurrentPosition(out writeposition, out readposition);
            MySndBuf.Read(0, MemStream, writeposition, LockFlag.None);
            Stream MyStream = new FileStream(tempFile, FileMode.Create);
            //begin to write the wave file header. for more details
            //Search google.com for "wave formats"
            //RIFF header
            try
            {
 
                byteArrayList.AddRange(ascii.GetBytes("RIFF"));
                byteArrayList.AddRange( ToBytes(36 + (int)MemStream.Length, 4));
                byteArrayList.AddRange(ascii.GetBytes("WAVE"));
                
                //fmt  chunk
                byteArrayList.AddRange(ascii.GetBytes("fmt "));
                //length of fmt chunk (never changes)
                byteArrayList.AddRange( ToBytes(16, 4));
                //"1" for pcm encoding
                byteArrayList.AddRange( ToBytes(1, 2));
                byteArrayList.AddRange( ToBytes(MySndBuf.Format.Channels, 2));
                byteArrayList.AddRange( ToBytes(MySndBuf.Format.SamplesPerSecond, 4));
                byteArrayList.AddRange( ToBytes(MySndBuf.Format.AverageBytesPerSecond, 4));
                byteArrayList.AddRange( ToBytes(MySndBuf.Format.BlockAlign, 2));
                byteArrayList.AddRange( ToBytes(MySndBuf.Format.BitsPerSample, 2));
 
                //the data chunk
                byteArrayList.AddRange(ascii.GetBytes("data"));
                byteArrayList.AddRange( ToBytes((int)MemStream.Length, 4));
                byte []buffer = new byte[MemStream.Length];
                MemStream.Read(buffer, 0, (int)MemStream.Length);
                byteArrayList.AddRange(buffer);
                buffer = new byte[byteArrayList.Count];
                byteArrayList.CopyTo(buffer);
                MyStream.Write(buffer, 0, buffer.Length);
            }
            catch(ArgumentException ae)
            {
                MessageBox.Show("Argument Exception with Message:\n\t" + ae.Message); 
            }
            finally
            {
                MemStream.Close();
                MyStream.Close();
            }
 
                    
        }
 
        /// <summary>
        /// returns capture status (boolean)
        /// </summary>
        /// <returns></returns>
        public bool Capturing()
        {
            return MySndBuf.Capturing;
        }
 
 
        /// <summary>
        /// Recursive method that returns a target number in the form
        /// of an ArrayList of bytes with designated number of bytes. If not enough
        /// bytes to hold the targetnumber, will throw argumentexception.
        /// Should be used in a try-catch clause
        /// </summary>
        /// <param name="targetnumber">the value intended to convert</param>
        /// <param name="numofbytes">number of bytes needed</param>
        /// <returns></returns>
        private ArrayList ToBytes(int targetnumber, short numofbytes)
        {
            int remainder, result;
            ArrayList returningarray;
 
            ArgumentException wrongnumofbytes =
                new ArgumentException("Not enough bytes to represent number",
                "numofbytes");
            result = Math.DivRem(targetnumber, 256, out remainder);
 
 
            //if not enough bytes specified to represent target number
            if (targetnumber >= Math.Pow(256, (double)numofbytes))
            {
                throw wrongnumofbytes;
            }
 
            //if there are higher significant hexadecima, run a recursion
            if (result >= 1)
            {
                returningarray = ToBytes(result, (short)(numofbytes - 1));
                returningarray.Insert(0, Convert.ToByte(remainder));
                return returningarray;
            }
 
            else //if (result < 1) recursion terminating condition
            {
                returningarray = new ArrayList(numofbytes);
                returningarray.Add(Convert.ToByte(targetnumber));
                for (int i = 0; i < numofbytes - 1; i++)
                {
                    returningarray.Add(Convert.ToByte(0));//fill up most significant hexadecima with 0's
                }
                return returningarray;
            }
        }
        
        public void RecordATIS(string ATIS)
        {
            textBox1.Text = ATIS;    
        }
 
        private void RecordButton_CheckedChanged(object sender, EventArgs e)
        {
            if (RecordButton.Checked == true)
            {
                StartRecord();
            }
            else
            {
                StopRecord();
            }
        }
 
        private void SaveButton_CheckedChanged(object sender, EventArgs e)
        {
            SaveButton.Checked = false;
            ReadData();
        }
 
        private void ListenButton_CheckedChanged(object sender, EventArgs e)
        {
            if (ListenButton.Checked == true)
            {
                PlaySound(tempFile, IntPtr.Zero,
                    SoundFlags.SND_FILENAME | SoundFlags.SND_ASYNC);
            }
            else
            {
                PlaySound(null, IntPtr.Zero, SoundFlags.SND_PURGE);
            }
        }
 
        [DllImport("winmm.dll", SetLastError = true,
                                CallingConvention = CallingConvention.Winapi)]
        static extern bool PlaySound(
            string pszSound,
            IntPtr hMod,
            SoundFlags sf);
 
        // Flags for playing sounds.  For this example, we are reading 
 
        // the sound from a filename, so we need only specify 
 
        // SND_FILENAME | SND_ASYNC
 
        [Flags]
 
        public enum SoundFlags : int
        {
            SND_SYNC = 0x0000,  // play synchronously (default) 
 
            SND_ASYNC = 0x0001,  // play asynchronously 
 
            SND_NODEFAULT = 0x0002,  // silence (!default) if sound not found 
 
            SND_MEMORY = 0x0004,  // pszSound points to a memory file
 
            SND_LOOP = 0x0008,  // loop the sound until next sndPlaySound 
 
            SND_NOSTOP = 0x0010,  // don't stop any currently playing sound 
 
            SND_NOWAIT = 0x00002000, // don't wait if the driver is busy 
 
            SND_ALIAS = 0x00010000, // name is a registry alias 
 
            SND_ALIAS_ID = 0x00110000, // alias is a predefined ID
 
            SND_FILENAME = 0x00020000, // name is file name 
 
            SND_RESOURCE = 0x00040004,  // name is resource name or atom 
 
            SND_PURGE = 0x0040,
 
            SND_APPLICATION = 0x0080
 
        }
    }
}

                                  
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Asked On
2009-08-17 at 01:57:27ID24657534
Tags

Directx 9.c march SDK

Topics

DirectX Graphics & Game Programming

,

Visual Studio

,

Microsoft Visual C#.Net

Participating Experts
1
Points
500
Comments
8

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Answers

 

by: newyuppiePosted on 2009-08-17 at 08:52:39ID: 25115659

It could be a problem with your DirectX installation. How about you switch method?

http://www.dotnetspider.com/resources/4967-How-record-voice-from-microphone.aspx

 

by: maveric191Posted on 2009-08-17 at 15:39:49ID: 25119012

not sure what i'm missing with the change.  It doesn't seem like its recording or if it is then it's not saving the file.  any suggestions?

using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Runtime.InteropServices;
using System.IO;
using System.Collections;
 
namespace ARAMC
{
    public partial class ATISRecordPanel : Form
    {
        /// <summary>
        /// Sets a default format capture buffer with no effects; 22KHz 8bit/sample, mono
        /// </summary>
        public ATISRecordPanel()
        {
            InitializeComponent();
        }
        [DllImport("winmm.dll", EntryPoint = "mciSendStringA", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
        private static extern int mciSendString(string lpstrCommand, string lpstrReturnString, int uReturnLength, int hwndCallback);
        [DllImport("winmm.dll")]
        private static extern bool PlaySound( string filename, int module, int flags );
 
        private void RecordButton_CheckedChanged(object sender, EventArgs e)
        {
            if (RecordButton.Checked == true)
            { 
                mciSendString("open new Type waveaudio Alias recsound", "", 0, 0);
                mciSendString("record recsound", "", 0, 0);
            }
            else
            {
                mciSendString("save recsound c:\\Program Files\\ARAMC\\Temp.wav", "", 0, 0);
                mciSendString("close recsound ", "", 0, 0);
            }
 
        }
 
        private void ListenButton_CheckedChanged(object sender, EventArgs e)
        {
            if (ListenButton.Checked == true)
            {
                PlaySound("c:\\Program Files\\ARAMC\\Temp.wav", 0, SND_ASYNC);
            }
            else
            {
                PlaySound(null, 0, SND_PURGE);
            }
        }
 
        public void RecordATIS(string text)
        {
            textBox1.Text = text;
        }
 
        public int SND_SYNC = 0x0000;
        public int SND_ASYNC = 0x0001;
        public int SND_NODEFAULT = 0x0002;
        public int SND_MEMORY = 0x0004;
        public int SND_LOOP = 0x0008;
        public int SND_NOSTOP = 0x0010;
        public int SND_NOWAIT = 0x00002000;
        public int SND_ALIAS = 0x00010000;
        public int SND_ALIAS_ID = 0x00110000;
        public int SND_FILENAME = 0x00020000;
        public int SND_RESOURCE = 0x00040004;
        public int SND_PURGE = 0x0040;
        public int SND_APPLICATION = 0x0080;
 
    }
}

                                              
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by: newyuppiePosted on 2009-08-17 at 15:53:44ID: 25119077

I tried your second code on my PC and it works for me. Do you have your MIC turned on? (Can you at least see the .wav in the location you specify?)

NY

 

by: maveric191Posted on 2009-08-17 at 20:51:41ID: 25120039

It's not creating the wave file.  The mics are all unmuted so even if it's trying to use one of the non-default mics it should pick up some kind of background noise

 

by: newyuppiePosted on 2009-08-18 at 05:10:44ID: 25122302

Strange, because as I said, it does record on my PC using the exact same code you provided (second one).

As a quick aside... You do have checkboxes on your form right? You are using code to handle checkboxes, not buttons... I had to create 2 checkboxes when I'd thought you'd want to put buttons, but since you coded for event ListenButton_CheckedChanged that means its got to be checkboxes...

And even after making sure you have checkboxes, add a couple of breakpoints, in the 2 event handlers, to see if it ever reaches that.

NY

 

by: maveric191Posted on 2009-08-24 at 21:45:17ID: 25174586

sorry for the delay in a reply.  The event handlers are functioning properly, I stepped thru the code a few minutes ago to see if everything was being called and it is.  for some reason its either not recording or creating the wav file.  play back of a wave file works fine.  just wish the live recording would work.  I've even pulled the record code to a different class to see if that would help with no love

 

by: maveric191Posted on 2009-08-25 at 01:22:17ID: 25175424

got it working not sure why but it doesn't seem to like saving the wav file to the directory that i want it to.  simple copy and delete of the unwanted file seems to do the trick.  would love to know why it doesn't work saving with the original code.

if (RecordButton.Checked == true)
            { 
                mciSendString("open new Type waveaudio Alias recsound", "", 0, 0);
                mciSendString("record recsound", "", 0, 0);
            }
            else
            {
                mciSendString("save recsound c:\\record.wav", "", 0, 0);
                mciSendString("close recsound ", "", 0, 0);
                string file = "c:\\record.wav";
                string file2 = "C:\\Program Files\\ARAMC\\Temp.wav";
                File.Copy(file, file2, true);
                File.Delete(file);
            }

                                              
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by: newyuppiePosted on 2009-08-25 at 05:28:41ID: 25176746

If copying to a diff location works, that means the file was probably there in the first location the first time around. I still can't understand the reason why you are not being able to see it. In any case I'm glad its working now..

NY

20120131-EE-VQP-002

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He has also proven his knowledge of Visual Basic Programming, PHP Scripting and Oracle Databases.

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97% positive feedback on 10,752 answers since July 2000. lrmoore has more than 18 years experience in the networking industry.

The six-time Mircosoft MVPs specialties include firewalls, virtual private networking, and network management.

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"...and excellent source for support... Kind of like having your very own IT dept." Electriciansnet

Testimonials

"I was apprehensive at signing up at first. However... it has already made my life as an IT administrator much easier." JaCrews

Testimonials

"WOW! You guys have great, active, and knowledgeable people on here." moore50

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"where IT professionals provide quick answers on just about any topic"

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