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Time Tested Direct-x Game Programming Solutions: 51 - 75 of 124
 
Hi there, I'm doing this in XNA but it shouldn't be too different in DirectX I'm getting the vertices of a box mesh from the vertexbuffer, now from those vertices I'd need to recreate that...
Hello, I have a texture that is billboarded in a DirectX Hook , (DX9).. its in C++, i have a bitmap font, but i cant figure out how to use it correctly.... I've seen it done before. Tight no...
I'm currently making a game right now, and one feature called for is to have a cloaked enemy, that is see through, but the area behind it is slightly warped so that you can still see him to an...
Hi,      I am new to DirectX programming.  Can someone point me to a good tutorial on how to develop software for DirectX 10? Thanks
Hi all. I've read up on methods for alpha blending on DirectDraw in MSDN. The only methods they offer is to do it "by hand" which means to lock the surface, do a pixel blending directly ont...
If someone knows, how to access a thread's (program's) (secondary) surfaces from another thread (program). I think the DirectX surface capturing is a well kept secret. /at least i could no...
Hi, I am making a 2d game with directdraw. Last time I wanted to make a filter for my directdrawsurfaces. For this I need to get individual pixel values, manipulate them and send them back ...
Here is the source taken straight off the cd from the book. I get errors I have tried it in Visual Studios 2005 Standard and Visual Studios 2008 Pro.
I am relatively new to DirectX programming (especially COM and DirectShow), so forgive any obvious mistakes. I am trying to combine two previously written applications that work great indep...
I'm trying to capture data from a webcam.  The video capture works fine, but no audio is coming through.  The webcam does have audio support, as is evidenced when I enumerate the AudioInputDev...
I am using DirectX 9.  I need to synchronize the time a bitmap displays and output of a TTL pulse with a National Instruments Digital Input/Output board.   The only method available seems to b...
Hi, I want to know which is the best Video Decoder Filter for Mpeg-I/II which are compatible with DirectShow and can be successfully used in the applications. Thanks in advance !! Bes...
I have a video capture device (Logitech's usb web camera). I would like to generate an MPEG2 stream by using directshow filters. I have an MPEG2 encoder filter. I also have the source filte...
I have been struggling with a bug in a Direct3D-based application for a very long time now, but I have been unable to find the cause. For some reason, even though lights are set up properly an...
Hi, I didn't get much luck with my last question so am re-wording it as I am closing in on the project deadline. I have several objects (PrimitiveType.TriangleStrip) and have a cursor wh...
I am using VC++ and DirectX 8.1b. When I load Bitmap from resource into texture, the rendered result is blurred.  The image size of original and rendered are exactly equal.  I magnified the i...
Hi,  I've been teaching myself a little of Win32 programming via C++. I know C++ well, but am having some trouble getting Direct3D to compile in Visual Studio .NET. I am using it in Win32 Pro...
I just installed a Radeon 7000 adapter in my PC, which has on board video.  The adapter seems to work fine, but when I run dxdiag it tells me that display related DirectX features are "Not Ava...
I'm using DirectX 8 and trying to create a mesh using code rather than loading it from an .x file.  The mesh is rendering, but it's black; when it should be shiny orange. My variables are: ...
I'm following a tutorial on initializing DirectX10, I followed everything in the book but keep getting this problem 'ID3D10Device::RSSetViewports' : cannot convert parameter 2 from 'D3D10De...
Hello I'm making an application in which I want to display some waveforms. I know how to do this in GDI+, but thought that because sometimes the GDI+ is slow and because I need to display ...
Hi, i need take screenshot (to C# Image object) of D3D application window runnig in background or overlaped by other windows. I have IntPtr to this window handle and i want NOT send this wind...
anyone know about a good skinned mesh tutorials... thanks....
I've written a graphics engine for a 2d game using the DirectX 9 'Sprite' system. I simply need to know how to find the widths of strangely dimensioned textures during runtime (eg 80x60, 400x...
What is the best way of starting with DirectX? Is there a good free of charge book or online tutorial or something that I can use to begin learning it? Is standard Visual Studio 6.0 installa...