Hello,
I have some code (from Frank Luna's book).
I have created an x file and have got it to display correctly. I've also managed to apply a texture to it.
My question is this - how...
I have two discrete programs that compile and run separately, and I want to combine them into the same program.
The first program is an application with user dialogs providing connection to...
I'm using VC++ and DirectX 8.1b
I am having trouble displaying surfaces when windows' color quality is set to 16bit. When it's set to 32bit, everthing works fine. And, texture is displaye...
Hi All,
I am developing an MPEG-2 decoder transform filter. I use libmpeg2 decoder library and class CVideoTransformFilter().
I need some help regarding the timing and quality management...
Heard of FRAPS? I'm sure most of you have. It's a program that monitors the framerate of DirectX games and displays the framerate on the screen while running that game. The displaying text par...
I have a capture card that can capture s-video from a VHS player. I have the amcap/dscap c++ example programmes that write to avi, but only in the codecs that seems to be hardwired into the ca...
Hi!
I'm playing around with the StillCap sample in the DX9 SDK. I'm most interested in the capturing feature in that sample application. Unfortunately the captured video in StillCap, is ext...
I have an existing MFC ActiveX control that renders a 15MB bmp file (and does things like scaling and zooming). I'm trying to convert the drawing routine (the one derived from COleControl::O...
How do i blit a horizontally flipped sprite in managed directX? An answer in unmanaged directx would help too.
How to get the most updated DirectX DDK. I mean thet full version. I want to install it and view some source codes.
Thanks
I have a game in c# and directX and want to put in a scrolling background. This is a 2D game. All help greatly appreciated.
I have developed an application which uses the Feb 2005 version of the SDK, which runs fine on my computer.
I am trying to make sure it will run on other comnputers. So I make sure DirectX ...
Is their a trial version of Maya? If so, where can I download it for Mac OSX?
I'm trying to write a DirectX program that captures a screen shot that includes any graphics created by other DirectX programs, in particular those with overlays. But I've read that EnumSurfa...
I'm trying to play a pc game. I've installed it and played it all the way through before, but this time, whenever I launch the program, the loading screen pops up, and then nothing. When I c...
Like the title, I'm trying to find ways to monitor (maybe even handle) events in a DirectX applications from a 3rd party app (a Spy++ for 3D environments?). For example, in a 3D app, when I p...
This hp desktop computer is recieving the can't install directx drivers so the game will not install, the os is xp pro and the game has the xp safe logo. the info I have is limited right now b...
I have windows XP pro. service pack 3, every update needed has been updated from Windows.
This morning I switched my computer to a different monitor, I played world of warcraft for about 4 h...
Hi, I'm trying to enable directdraw throuhg directX for an application that I have that requires it.
I have a Geforce 9400GT video card.
When I access dxdiag the directdraw button is greye...
I need to draw data I receive from equipment at 200 samples per second. Each sample has 1200 points in it. Each point has a value that maps to a colour. I draw the latest sample at the bottom ...
It's funny:
i ran a Directx-Uninstall tool to uninstall the Directx 8 on my XP machine
then i reinstall Directx 8 for many times, there were no error messages popped up, but everytime i r...
I need put 1 frame advance in a player using directshow, but when i use ImediaSeek it sometimes Jump many frames. I use 100ns times because when i try to use ConvertTimeFormat to obtain the ...
i am loading a 24bit 256*256 bmp with D3DXCreateTextureFromFileEx using D3DPOOL_MANAGED it is returning the format as D3DFMT_R8G8B8 in the imageinfo struct. when i lock the texture it gives me...
I'm attempting to add image saving capability to a DirectDraw program that I inherited. The idea is simple. I want to create a Gdiplus::Bitmap object from my existing DirectDrawSurface7 obje...