Question

OpenGL line drawing program problems

Asked by: dak67

hey there, i hope someone can help. the problems im having with my below code include, storing my lines in a data structure, so i can resize my window and have all lines redrawn (not just the last one), its something with the display and mouse functions i think, check it out
also, can someone implement a clear function, which clears all lines that were drawn, resetting the line number to 0. My big problem tho is implementing Bresenham's algorithm and the SetPixel function. Im sure my code is correct, i need normal lines to be drawn as pixles on the line when the Bresenham option is selected (with the right mouse button), i hope someone can help me ASAP, ive been at it the last few days and hit a brick wall i think, thanks
(by the way, the comments are just code i intended on using but didnt delete yet just in case)
u can email me at dak67@uow.edu.au thanks

//CODE for Line Drawing Program

#include <stdlib.h>
#include <GL/glut.h>

//int ww = 500, wh = 500;
//float colour[7][3] = {1.,1.,1.,1.,0.,0.,0.,1.,0.,0.,0.,1.,0.,1.,1.,1.,0.,1.,1.,1.,0.};
//int icoord = 0, isline = 0, psize = 1;
//int xp[2],yp[2];

struct LINE
{
       int xp[2];
       int yp[2];
};
/*class LINE
{
      public:
            int xp[2];
            int yp[2];

};
*/
LINE L[100];
int Lnum = 0;      // =0;
int Tnum=100;
int ww = 500, wh = 500;
float colour[7][3] = {1.,1.,1.,1.,0.,0.,0.,1.,0.,0.,0.,1.,0.,1.,1.,1.,0.,1.,1.,1.,0.};
int icoord = 0, isline = 0, psize = 1;
int x1, y1, x2, y2;

void myinit();
void mouse(int, int, int, int);
void middle_menu(int);
void right_menu(int);
void display();
void reshape(int, int);
void clear();
void Bresenham(int, int, int, int);
void BresLine(int, int);
void SetPixel(int, int);

void myinit()
{
/*      attributes of lines, background, etc */
      glClearColor(0.,0.,0.,1.);            /* black background */
      glColor3f(1.,1.,1.);                  /* draw in white */
      glShadeModel(GL_FLAT);
/*      set up viewing
      500 x 500 window with origin lower left */
      glViewport(0,0,ww,wh);
      glMatrixMode(GL_PROJECTION);
      glLoadIdentity();
      gluOrtho2D(0.,(GLdouble)ww,0.,(GLdouble)wh);      /* ensure aspect ratio */
      glMatrixMode(GL_MODELVIEW);
}
      
void mouse(int btn, int state, int x, int y)
{
    if(btn == GLUT_LEFT_BUTTON && state == GLUT_DOWN)
      {
            L[Lnum].xp[icoord] = x/psize;
            L[Lnum].yp[icoord] = (wh-y)/psize;
            if (icoord == 0)
            {
                  icoord++;
                  isline = 0;
            }
            else
            {
                  isline = 1;
                  glBegin(GL_LINES);
                        glVertex2i(L[Lnum].xp[0],L[Lnum].yp[0]);
                        glVertex2i(L[Lnum].xp[1],L[Lnum].yp[1]);
                  glEnd();

                  glFlush();
                  icoord = 0;
            }
      }

}

void middle_menu(int id)
{
      glColor3f(colour[id][0],colour[id][1],colour[id][2]);
}

void right_menu(int id)
{
      switch (id)
      {
            case 1:            // increase pixel size
                  psize++;
                  break;
            case 2:            // decrease pixel size
                  if (psize > 1)
                        psize--;
                  break;
        case 3:
            clear();
            break;
        case 4:
            display();          //GLline
            break;
        case 5:
            Bresenham(x1, y1, x2, y2); //Bresenham(x1, y1, x2, y2);         //Bresenham
            break;
            case 6:      // quit
                  exit(0);
      }
      glPointSize((GLfloat)psize);
      glLineWidth((GLfloat)psize);
      glMatrixMode(GL_PROJECTION);
      glLoadIdentity();
      gluOrtho2D(0.,(GLdouble)ww/psize,0.,(GLdouble)wh/psize); /* ensure aspect ratio */
      glMatrixMode(GL_MODELVIEW);
      glutPostRedisplay();
}

void display()
{
      glClear(GL_COLOR_BUFFER_BIT);
    for (int i=0;i < Tnum; i++)
    {
        if (isline == 1)
        {
            glBegin(GL_LINES);
                  glVertex2i(L[i].xp[0],L[i].yp[0]);
                  glVertex2i(L[i].xp[1],L[i].yp[1]);
            glEnd();
        }
    }
      glFlush();

}

void reshape(int neww, int newh)
{
      wh = newh;
      ww = neww;
      glViewport(0,0,ww,wh);
      glMatrixMode(GL_PROJECTION);
      glLoadIdentity();
      gluOrtho2D(0.,(GLdouble)ww/psize,0.,(GLdouble)wh/psize); /* ensure aspect ratio */
      glMatrixMode(GL_MODELVIEW);
      display();
}

void clear()
{
/*     for (Lnum=0; Lnum < Tnum; Lnum++)
     {
            L[Lnum] = L[Lnum-1];
            Lnum--;
     }
*/
     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
     Lnum = 0;
}
void Bresenham(int x1, int y1, int x2, int y2)
{
     int Ax, Ay, x, y, x_end;

     Ax = abs(x1-x2);
     Ay = abs(y1-y2);

     if (x1 > x2)
     {
        x = x2;
        y = y2;
        x_end = x1;
     }
     else
     {
         x = x1;
         y = y1;
         x_end = x2;
     }
     SetPixel(x,y);
     BresLine(x,y);
}

void BresLine(int x, int y)
{
     int Ax, Ay, x_end, p, const1, const2;
     p = 2*Ay-Ax;
     const1 = 2*Ay;
     const2 = 2*(Ay-Ax);

     while (x < x_end)
     {
           x = x+1;
           if (p < 0)
                 p = p+const1;
           else
               y = y+1;
               p = p+const2;
           SetPixel(x,y);
      }
}
void SetPixel(int x, int y)
{
//     glRasterPos2i(x,y);
//     glDrawPixels(x,y,GL_RGB,GL_FLOAT,colour);
     glClear(GL_COLOR_BUFFER_BIT);

     glBegin(GL_POINTS);
           glVertex2i(x, y);
       glEnd();
//  for(int x=0; x < Tnum; x++)
//  {
//    for(int y=0; y < Tnum; y++)
//    {
//      if (isline == 1)
//        {

//            glBegin(GL_POINTS);
//            glVertex2i(L[x].xp[0],L[y].yp[0]);
//            glVertex2i(L[x].xp[1],L[y].yp[1]);
//            glEnd();
//      }
//    }
//   }
   glFlush();

}
int main(int argc, char** argv)
{
      glutInit(&argc,argv);
      glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
      glutInitWindowSize(ww,wh);
      glutCreateWindow("demo");
      glutDisplayFunc(display);
      glutCreateMenu(middle_menu);
      glutAddMenuEntry("White",0);
      glutAddMenuEntry("Red",1);
      glutAddMenuEntry("Green",2);
      glutAddMenuEntry("Blue",3);
      glutAddMenuEntry("Cyan",4);
      glutAddMenuEntry("Magenta",5);
      glutAddMenuEntry("Yellow",6);
      glutAttachMenu(GLUT_MIDDLE_BUTTON);
      glutCreateMenu(right_menu);
      glutAddMenuEntry("increase pixel size", 1);
      glutAddMenuEntry("decrease pixel size", 2);
                glutAddMenuEntry("Clear",3);
                glutAddMenuEntry("GLline",4);
                glutAddMenuEntry("Bresenham",5);
      glutAddMenuEntry("exit",6);
      glutAttachMenu(GLUT_RIGHT_BUTTON);
      myinit();
      glutReshapeFunc(reshape);
      glutMouseFunc(mouse);
      glutMainLoop();
      
      return 0;
}


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Asked On
2003-08-06 at 18:18:38ID20702231
Tags

opengl

,

line

Topic

OpenGL Graphics & Game Programming

Participating Experts
2
Points
125
Comments
3

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Answers

 

by: fl0ydPosted on 2003-08-07 at 00:03:31ID: 9097457

You will have to keep track of your drawn lines yourself. Use some sort of structure to store them. Your code gives no indication if you are using C++ -- the main function hints to it, though. If you are in fact using C++ I would suggest an STL container class, something like std::list<LINE> to store your data. It's a dynamic container so you can add and remove entries any way you like. You can also clear the entire list, which is what you wanted to do too.

.f

 

by: fatimaoPosted on 2003-11-01 at 10:00:30ID: 9663396


hi!
i know its quite late to answer ur question, u might have solved it but any ways i faced the same problem while developing the paint program in which i had to safe and load the whole drawing done along with the foregroung and backgroung colors.

what i did was little different from ur code.
in mouse click function i simply saved the points for line in my data structures and in the end called the function glutPostRedisplay();
whereas in display function i did the same thing displying all the lines in a loop but always cleared the screen before it and called
glutSwapBuffers(); after it.

As far as clear is concerned i simply set my data structures to zero and called glutPostRedisplay(); that displayed nothing as the line no. is set to zero.

i hope it will be of help if u r still working on it.
In any case if u want more info u can reply i can guide u further.

regards
fa.

20120131-EE-VQP-002

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