Ok this is pretty simple, when your render the scene first render it in solid mode
with glPolygonMode(GL_FRONT_AND
//render code
then render the same again but then in GL_LINE
glPolygonMode(GL_FRONT_AND
//render code
by the way I don't know what kind of buffers you use so it can be when you use GL_FRONT with both it could work
greets
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by: _corey_Posted on 2005-04-01 at 08:42:13ID: 13682260
If you want to render wireframe on top of solid, then you'll just have to render it twice.
corey