Question

Newbie question; objects drawing in front of each other

Asked by: hippydaz

I've just started learning opengl (via java & jogl) and am having various difficulties with it.

The biggest one however, is that I have 2 cubes floating in space, which rotate around. When cube A is in front, it all works fine, but when cube b is in front, cube is still drawn on top.

Ive uploaded an example to http://www.actionjesus.pwp.blueyonder.co.uk/squares.jpg

What could be causing this, and how do I fix it?

Thanks in advance

Code below (not all of it, but what I hope is revelant)
**************************************


    public void init(GLDrawable drawable)
    {
        GL gl = drawable.getGL();
        this.gldrawable = drawable;
        gl.glClearColor(0, 0, 0, 0);
        gl.glMatrixMode(GL.GL_PROJECTION);
        gl.glLoadIdentity();
        gl.glOrtho(0, 1, 0, 1, -1, 1);
           gl.glEnable(GL.GL_NORMALIZE);
        drawable.addMouseListener(this);
        drawable.addMouseMotionListener(this);
    }



public void reshape(GLDrawable glDrawable, int i, int i1, int i2, int i3) {
        GL myGL=glDrawable.getGL();
        int width=canvas.getWidth();
        int height=canvas.getHeight();
        myGL.glMatrixMode(GL.GL_PROJECTION);
        myGL.glLoadIdentity();
        }

public void display(GLDrawable drawable)
  {
  GL gl = drawable.getGL();
  GLU glu = drawable.getGLU();
  gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT);
  gl.glFrustum(-1.0f, 1.0f, -1, 1, 0.8f, 10.0f);
  gl.glMatrixMode(GL.GL_MODELVIEW);
  gl.glLoadIdentity();
  gl.glEnable(gl.GL_CULL_FACE);      

  gl.glTranslatef(-0.5f, 0.0f, -3.0f);
  gl.glRotatef(view_rotx, 1.0f, 0.0f, 0.0f);
  gl.glRotatef(view_roty, 0.0f, 1.0f, 0.0f);
  gl.glRotatef(view_rotz, 0.0f, 0.0f, 1.0f);
  drawcube(gl);            
  gl.glTranslatef(1.0f, 0.0f, -1.0f);
  drawcube(gl);
  gl.glFlush();
}

  public void drawcube(GL gl)
  {
    gl.glBegin(gl.GL_QUADS);            
    gl.glColor3f(0.0f,1.0f,0.0f);      
    gl.glVertex3f( 0.5f, 0.5f,-0.5f);      
    gl.glVertex3f(-0.5f, 0.5f,-0.5f);
etc....
 }

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Asked On
2006-02-21 at 16:55:30ID21746186
Tags

cube

,

drawing

,

jogl

,

question

Topic

OpenGL Graphics & Game Programming

Participating Experts
1
Points
125
Comments
2

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Answers

 

by: WolfgangStPosted on 2006-02-21 at 18:56:56ID: 16015247

Seems like you simply forgot to enable the depth test.
For enabling depth buffer test use

glEnable(GL_DEPTH_TEST)

Also make sure that your current device you are rendering on supports depth buffer, if it still does not work after enabling the check. This is somewhere in your init code where you should have a possibbility to specify the depth bits (precision) to be used.

 

by: hippydazPosted on 2006-02-21 at 18:59:53ID: 16015265

Bleh, I had the depth test in, but commented it out because it was causing problems in other areas. Put it back in, everythings fine and dandy. Oh well.

Many thanks.

20120131-EE-VQP-002

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