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#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <math.h>
#include <GL/glut.h>
int ViewportXFirst , ViewportYFirst ;
int ViewportXSecond , ViewportYSecond;
int flag =0; // count 2 clicks at a time.
// flag = 0 : first time. flag =1 : second time
void init (void)
{
glClearColor (1.0,1.0,1.0,0.0);
glMatrixMode( GL_PROJECTION);
gluOrtho2D(0.0,200.0,0.0,150.0);
glMatrixMode(GL_MODELVIEW);
}
void lineSegment (void)
{
glClear (GL_COLOR_BUFFER_BIT);
glColor3f(1.0,0.0,0.0);
glBegin(GL_LINE_STRIP);
glVertex2i(ViewportXFirst,ViewportYFirst);
glVertex2i(ViewportXSecond,ViewportYSecond);
glEnd();
glFlush();
}
void processMouse(int button, int state, int x, int y) {
if (state == GLUT_DOWN)
{
if(flag ==0)
{
printf("flag is %d\n",flag);
ViewportXFirst = x;
ViewportYFirst = 512- y;
flag ++;
}
else
{
if(flag ==1)
{
printf("flag is %d\n",flag);
ViewportXSecond = x;
ViewportYSecond = 512- y;
}
else
{
ViewportXFirst = ViewportXSecond; // swap second point to first point
ViewportYFirst = ViewportYSecond; //before obtain new point to second point
ViewportXSecond = x;
ViewportYSecond = 512- y;
}
flag++;
}
printf("ViewportXFirst is %d ",ViewportXFirst);
printf("ViewportYFirst is %d",ViewportYFirst);
printf("\n");
printf("ViewportXSecond is %d ",ViewportXSecond);
printf("ViewportYSecond is %d",ViewportYSecond);
printf("\n");
}
if(flag >=2)
{
glutDisplayFunc(lineSegment);
}
}
void main(int argc, char ** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowPosition(50,100);
glutInitWindowSize(512,512);
glutCreateWindow("An example openGL sample");
init();
//adding here the mouse processing callbacks
glutMouseFunc(processMouse);
glutDisplayFunc(lineSegment);
//glutMotionFunc(processMouseActiveMotion);
//glutPassiveMotionFunc(processMousePassiveMotion);
//glutEntryFunc(processMouseEntry);
glutMainLoop();
}
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