On your folder c:\game\Data must containt:
Bitmap1-1.bmp
Bitmap1-2.Bmp
...
Bitmap1-200.Bmp
Nado Jawa
Main Topics
Browse All TopicsHello. I would like to know if anyone knows of a site that provides free 2D animated character sprites in bitmap format, preferably robots. This game is a scrolling game from a side prespective, so the sprite needs idle, walking, running, jumping, and shooting animations from the left or right side. Either side is fine, because then a simple mirror command would make the other direction possible. Thank you for your time.
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For some free 2d sprites check out the followign sites:
http://www.vbexplorer.com/
http://www.arifeldman.com/
http://www.designaline.co.
There shoudl be a few good places to start you off.
Gary
Business Accounts
Answer for Membership
by: NadoJavaPosted on 2003-01-14 at 01:16:56ID: 7723791
It easy if you make with Macromedia Director 8.5.
---------- --------- ---------- ---------
="C:\Game\ Data\Bitma p1-"&strin g(i)&".BMP " itmap1")
In there, you can make array of sprite. Thats mean you have more than one sprite in one score.
10 <--- score number 10
--------------------------
| |
--------------------------
1 |x|
2 |x|
3 |x|
4 |x|
5 |x|
...
1,2,3,4,5 -> Sprite number
Put your 2D bitmap on second and third sprite. First Sprite as background graphic. And 4th, 5th, and soon sprite to put the other animation object.
Your 2nd and 3th sprite source from same member of cast that containt imported bitmad from your bitmap source.
Then 3th sprite set the rotation property to 180 degree and set the location on the stage on right side of the 2nd side.
If you will animate your bitmap, change the content of member of cast that containt that bitmap with this lingo script:
(Suppose your cast member that contains bitmap named as Bitmap1)
repeat with i=1 to 200 -- if you have 200 sets bitmap
member("Bitmap1").filename
sprite(2).member=member("B
updateStage
end repeat
Lets try!
good luck
Nado Jawa